My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Bandit
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar Bandit
Barbarian Barrel
Archers Knight Mortar Wizard Bandit
The Log
Archers Bandit
Earthquake
Archers Mortar
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Wizard Bandit
Fireball
Archers Mortar Wizard Bandit
Poison
Bats Archers Mortar Wizard
Lightning
Knight Mortar Wizard Bandit
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Bandit Mortar Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar Bandit
Archers
Knight Mortar Bandit
Knight
Bats Archers Mortar Fireball Wizard The Log
Mortar
Knight Bats Archers Fireball The Log Bandit
Fireball
Knight Mortar The Log
Wizard
Knight Bandit
The Log
Knight Mortar Fireball Bandit
Bandit
Bats Archers Mortar Wizard The Log

Defense Synergies 3 18

Bats
Knight Mortar The Log Bandit
Archers
Knight Mortar The Log Bandit
Knight
Bats Archers Mortar Fireball Wizard The Log
Mortar
Bats Archers Knight Fireball Wizard The Log Bandit
Fireball
The Log Knight Mortar Bandit
Wizard
Knight Mortar The Log Bandit
The Log
Fireball Bats Archers Knight Mortar Wizard Bandit
Bandit
Bats Archers Mortar Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Wizard The Log
Bats Knight Mortar The Log Bandit
Mortar Bats Archers Knight Bandit
Bats Knight Mortar Bandit
Fireball The Log
Fireball The Log Bats Archers Bandit
Bats Archers Mortar Fireball Wizard
Fireball The Log Bandit
Mortar
Knight Archers Bandit
Bats Archers Knight Fireball Wizard The Log Bandit
Bats Archers Fireball Wizard
Mortar Bats Knight Fireball Wizard The Log Bandit
Fireball Wizard Bats Mortar The Log
Knight Mortar Bandit
Mortar Fireball The Log Bandit
Wizard Bats Knight Mortar Fireball
Mortar Fireball Bats Archers Knight Wizard The Log Bandit
Mortar Wizard The Log Bats Archers Knight Fireball Bandit
Mortar
Wizard Bats Archers Knight Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Bandit
Fireball Bandit Archers Knight Mortar Wizard The Log
Bandit Bats Knight The Log
Bats Knight Fireball The Log Bandit
Knight Bandit
Fireball Wizard Bats Archers
Bats Archers Knight Fireball Bandit
Knight
Bats Knight Mortar Fireball The Log Bandit
Bats Knight
Fireball The Log
Knight Fireball Wizard Bandit
Wizard Archers Fireball
Bats Archers Knight Mortar Fireball The Log
Bats Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log Bandit
Mortar Fireball The Log Bandit
Fireball The Log Bandit
Knight Fireball The Log
Fireball Wizard Mortar The Log
Fireball Wizard Bats
Archers Mortar Wizard The Log
Fireball The Log Wizard
Fireball The Log Mortar Wizard Bandit
Bats Fireball
Knight Mortar Fireball Wizard The Log Bandit
Fireball Archers Wizard
Knight Mortar Fireball The Log Bandit
Mortar Fireball Bandit
Mortar Fireball The Log
Mortar Fireball Wizard The Log Bandit
Mortar Fireball Wizard The Log Bandit
Mortar Fireball
Bats
Archers Mortar Fireball Wizard The Log Bandit
Mortar Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Mortar Fireball The Log
The Log Mortar Fireball Wizard
Mortar Fireball The Log Wizard Bandit
Fireball Mortar Wizard The Log Bandit
Fireball Mortar The Log Bandit
Bats Archers Fireball Wizard
Bats Fireball Wizard
Fireball
Mortar Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Bats Archers Fireball Bandit
Fireball Archers Wizard
The Log Fireball
Fireball Knight Wizard
The Log Mortar Fireball Wizard
Fireball
Bats Fireball The Log
Bats Fireball
Mortar Fireball The Log Bandit

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