My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Barbarians Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Knight Barbarians Elite Barbarians Three Musketeers
The Log
Fire Spirit Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Barbarians Elite Barbarians Three Musketeers P.E.K.K.A
Fireball
Barbarians Elite Barbarians Three Musketeers
Poison
Barbarians Three Musketeers
Lightning
Knight Elite Barbarians Three Musketeers
Rocket
Barbarians Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Barbarians Elite Barbarians Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Knight Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Elite Barbarians Three Musketeers
Knight
Three Musketeers Fire Spirit Elite Barbarians
Barbarians
Elite Barbarians
Rage Fire Spirit Knight Three Musketeers
Rocket
Three Musketeers
Knight Fire Spirit Elite Barbarians Rage
Rage
Elite Barbarians Three Musketeers
P.E.K.K.A
Fire Spirit

Defense Synergies 1 2

Fire Spirit
Knight P.E.K.K.A
Knight
Fire Spirit Three Musketeers
Barbarians
Elite Barbarians
Rocket
Three Musketeers
Knight
Rage
P.E.K.K.A
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Barbarians Elite Barbarians P.E.K.K.A Knight Three Musketeers
Barbarians Rocket Three Musketeers P.E.K.K.A Fire Spirit Knight Elite Barbarians
Barbarians Elite Barbarians Three Musketeers P.E.K.K.A Knight
Barbarians Elite Barbarians Rocket P.E.K.K.A
Fire Spirit
Rocket Three Musketeers Fire Spirit
Rocket Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Fire Spirit Barbarians
Barbarians Knight
Three Musketeers
Barbarians P.E.K.K.A Fire Spirit Knight Elite Barbarians Rocket Three Musketeers
Fire Spirit Rocket Three Musketeers Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A Knight Three Musketeers
Barbarians Rocket Elite Barbarians Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Knight Elite Barbarians P.E.K.K.A
Fire Spirit Knight Barbarians Elite Barbarians Three Musketeers
Fire Spirit Knight Barbarians
Barbarians P.E.K.K.A Elite Barbarians Three Musketeers
Fire Spirit Knight Barbarians Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Elite Barbarians P.E.K.K.A
Knight Elite Barbarians Rocket
Barbarians P.E.K.K.A Knight Elite Barbarians Rocket
Rocket P.E.K.K.A Knight Barbarians Elite Barbarians
Barbarians P.E.K.K.A Knight Elite Barbarians Three Musketeers
Fire Spirit Rocket Three Musketeers
Rocket P.E.K.K.A Knight Barbarians Elite Barbarians
P.E.K.K.A Knight Barbarians Elite Barbarians
Rocket P.E.K.K.A Knight Barbarians Elite Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Knight Barbarians Elite Barbarians
Rocket P.E.K.K.A Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket P.E.K.K.A Knight Three Musketeers
Barbarians Three Musketeers
Barbarians Elite Barbarians Knight Rocket Three Musketeers P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Barbarians Rocket
Rocket Fire Spirit
Fire Spirit Rocket
Fire Spirit
Fire Spirit
Rocket Fire Spirit Elite Barbarians Three Musketeers
Rocket Knight
Fire Spirit Rocket
Rocket Fire Spirit Knight Elite Barbarians Three Musketeers
Rocket
Elite Barbarians
Rocket Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Three Musketeers
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket Barbarians
Fire Spirit
Rocket
Elite Barbarians Fire Spirit
Rocket
Elite Barbarians
Rocket
Rocket
P.E.K.K.A
Rocket
Fire Spirit Barbarians Rocket
Rocket Fire Spirit Three Musketeers
Knight Rocket Three Musketeers
Rocket
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Rocket
Rocket
Rocket

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