My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Elixir Collector Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Bomber Goblin Gang Lumberjack
Zap
Fire Spirit Bomber Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Lumberjack
Earthquake
Bomber Goblin Gang Elixir Collector
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Knight Goblin Gang Elite Barbarians Wizard Lumberjack
Fireball
Bomber Goblin Gang Elite Barbarians Wizard Elixir Collector Lumberjack
Poison
Bomber Goblin Gang Wizard Elixir Collector
Lightning
Knight Elite Barbarians Wizard Elixir Collector Lumberjack
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Goblin Gang Lumberjack Wizard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Lumberjack
Bomber
Knight Elite Barbarians Lumberjack
Knight
Goblin Gang Fire Spirit Bomber Elite Barbarians Wizard Lumberjack
Goblin Gang
Knight
Elite Barbarians
Fire Spirit Bomber Knight Wizard Lumberjack
Wizard
Knight Elite Barbarians Lumberjack
Elixir Collector
Lumberjack
Fire Spirit Bomber Knight Elite Barbarians Wizard

Defense Synergies 3 5

Fire Spirit
Knight
Bomber
Knight
Knight
Fire Spirit Bomber Goblin Gang Wizard Lumberjack
Goblin Gang
Knight Lumberjack
Elite Barbarians
Wizard
Wizard
Knight Elite Barbarians Lumberjack
Elixir Collector
Lumberjack
Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
Elite Barbarians Lumberjack Bomber Knight Goblin Gang
Goblin Gang Lumberjack Fire Spirit Bomber Knight Elite Barbarians
Elite Barbarians Lumberjack Bomber Knight Goblin Gang
Bomber Elite Barbarians Lumberjack
Goblin Gang Fire Spirit Bomber Lumberjack
Fire Spirit Goblin Gang Wizard
Goblin Gang Elite Barbarians Lumberjack
Knight Goblin Gang Elite Barbarians Fire Spirit Bomber Lumberjack
Goblin Gang Bomber Knight Wizard Lumberjack
Goblin Gang Wizard
Lumberjack Fire Spirit Bomber Knight Goblin Gang Elite Barbarians Wizard
Fire Spirit Bomber Wizard Goblin Gang Lumberjack
Elite Barbarians Knight Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Wizard Bomber Knight Goblin Gang Elite Barbarians Lumberjack
Fire Spirit Bomber Knight Goblin Gang Elite Barbarians Wizard Lumberjack
Wizard Fire Spirit Bomber Knight Lumberjack
Elite Barbarians Lumberjack
Bomber Goblin Gang Wizard Fire Spirit Knight Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Elite Barbarians
Bomber Knight Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Lumberjack Knight Elite Barbarians
Goblin Gang Lumberjack Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Lumberjack
Fire Spirit Wizard Goblin Gang
Goblin Gang Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Knight Elite Barbarians
Goblin Gang
Knight Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Knight Goblin Gang Wizard Lumberjack
Wizard Bomber
Goblin Gang Elite Barbarians Bomber Knight Lumberjack
Bomber Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber Wizard Fire Spirit
Wizard Fire Spirit
Fire Spirit Bomber Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblin Gang Elite Barbarians Lumberjack
Knight Wizard
Fire Spirit Wizard
Fire Spirit Knight Elite Barbarians
Elite Barbarians
Bomber Wizard
Wizard
Bomber
Fire Spirit Bomber Wizard
Fire Spirit Bomber Wizard
Wizard
Fire Spirit Bomber Wizard
Wizard
Wizard
Elite Barbarians Fire Spirit Wizard
Wizard
Elite Barbarians
Bomber Wizard
Wizard
Fire Spirit Goblin Gang
Fire Spirit Wizard
Knight Goblin Gang Wizard Lumberjack
Bomber Wizard
Elite Barbarians
Goblin Gang Elite Barbarians

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