My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Knight Tesla Executioner Electro Wizard
The Log
Royal Giant
Earthquake
Tesla
Arrows
Royal Delivery
Knight Executioner P.E.K.K.A Electro Wizard
Fireball
Tesla Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Tesla Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Electro Wizard Executioner Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Royal Giant Executioner
Knight
Executioner Zap Electro Wizard
Tesla
Royal Giant
Zap Rocket Executioner Electro Wizard
Rocket
Royal Giant
Executioner
Knight Zap Royal Giant P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Knight Royal Giant

Defense Synergies 4 6

Zap
Electro Wizard Knight Tesla Executioner P.E.K.K.A
Knight
Tesla Executioner Electro Wizard Zap
Tesla
Knight Zap Electro Wizard
Royal Giant
Rocket
Executioner
Knight Zap
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Knight Tesla P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Executioner Electro Wizard
P.E.K.K.A Zap Knight Tesla Executioner Electro Wizard
Tesla Rocket P.E.K.K.A Knight Executioner Electro Wizard
Tesla P.E.K.K.A Knight Electro Wizard
Rocket P.E.K.K.A
Zap Tesla Executioner Electro Wizard
Tesla Rocket Electro Wizard Zap Executioner
Rocket Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Knight Tesla Electro Wizard
Executioner Electro Wizard Zap Knight Tesla
Tesla Executioner Zap Electro Wizard
Tesla P.E.K.K.A Zap Knight Rocket Electro Wizard
Rocket Executioner Zap Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Rocket Zap Tesla P.E.K.K.A Electro Wizard
Tesla Knight Executioner P.E.K.K.A Electro Wizard
Tesla Zap Knight Executioner Electro Wizard
Zap Executioner Knight Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Knight Tesla Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Tesla Rocket Executioner
P.E.K.K.A Zap Knight Rocket Electro Wizard
Rocket P.E.K.K.A Zap Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Executioner
Rocket Executioner Zap Tesla Electro Wizard
Rocket P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
Zap Rocket P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A Knight Tesla Executioner
Tesla Executioner
Tesla Electro Wizard Zap Knight Rocket Executioner P.E.K.K.A
Executioner Zap Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Executioner Electro Wizard
Rocket
Knight Rocket
Rocket Executioner Zap
Executioner Zap Rocket
Executioner
Zap Executioner
Zap
Rocket Electro Wizard
Rocket Zap Knight Electro Wizard
Zap Rocket Executioner
Rocket Knight Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket
Rocket
Rocket Zap Executioner Electro Wizard
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Rocket Zap
Zap Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Rocket
Rocket Zap Executioner Electro Wizard
Knight Rocket Executioner Electro Wizard
Zap Executioner
Rocket Zap
Executioner P.E.K.K.A
Zap Rocket Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Executioner Electro Wizard

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