My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Dark Prince Prince
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Dark Prince Prince
Barbarian Barrel
Knight Dark Prince Electro Wizard
The Log
Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Dark Prince Prince Electro Wizard
Fireball
Minion Horde Hog Rider Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Knight Dark Prince Prince Electro Wizard
Rocket
Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Dark Prince Electro Wizard Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Knight Minion Horde Dark Prince The Log
Knight
Hog Rider Zap Minion Horde Prince The Log Electro Wizard
Minion Horde
Zap Knight Hog Rider Dark Prince Prince
Hog Rider
Zap Knight The Log Minion Horde Dark Prince Prince Electro Wizard
Dark Prince
Prince Zap Minion Horde Hog Rider Electro Wizard
Prince
Zap Dark Prince Knight Minion Horde Hog Rider The Log Electro Wizard
The Log
Hog Rider Zap Knight Prince
Electro Wizard
Zap Knight Hog Rider Dark Prince Prince

Defense Synergies 3 13

Zap
Electro Wizard Knight Minion Horde Dark Prince Prince The Log
Knight
Electro Wizard Zap Minion Horde The Log
Minion Horde
Zap Knight The Log
Hog Rider
Dark Prince
Zap Prince The Log Electro Wizard
Prince
The Log Zap Dark Prince Electro Wizard
The Log
Prince Zap Knight Minion Horde Dark Prince Electro Wizard
Electro Wizard
Zap Knight Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde The Log Electro Wizard
Minion Horde Zap Knight Dark Prince Prince The Log Electro Wizard
Minion Horde Prince Knight Dark Prince Electro Wizard
Minion Horde Prince Knight Dark Prince Electro Wizard
Dark Prince Prince The Log
The Log Zap Dark Prince Electro Wizard
Minion Horde Electro Wizard Zap
Zap The Log Electro Wizard
Minion Horde Prince
Knight Minion Horde Dark Prince Prince Electro Wizard
Minion Horde Electro Wizard Zap Knight Dark Prince The Log
Minion Horde Zap Electro Wizard
Minion Horde Prince Zap Knight Dark Prince The Log Electro Wizard
Zap Minion Horde Dark Prince Prince The Log Electro Wizard
Knight Minion Horde Prince Electro Wizard
Minion Horde Zap Prince The Log Electro Wizard
Minion Horde Knight Dark Prince Prince Electro Wizard
Zap Knight Minion Horde Dark Prince Prince The Log Electro Wizard
Zap The Log Knight Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Knight Minion Horde Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Knight Prince The Log
Zap Knight Minion Horde Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Zap Knight Minion Horde The Log Electro Wizard
Knight Minion Horde Dark Prince Prince
Zap Minion Horde Electro Wizard
Dark Prince Prince Knight Minion Horde Electro Wizard
Knight Minion Horde Dark Prince Prince
Zap Minion Horde Electro Wizard Knight Dark Prince Prince The Log
Minion Horde
Knight Minion Horde Dark Prince Prince
Zap Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Knight Minion Horde
Minion Horde
Electro Wizard Zap Knight Minion Horde Dark Prince Prince The Log
Zap Minion Horde Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Zap The Log Electro Wizard
Minion Horde The Log
Knight Dark Prince Prince The Log
Zap Minion Horde Dark Prince The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Minion Horde Prince Electro Wizard
Zap Knight Minion Horde Dark Prince Prince The Log Electro Wizard
Zap
Knight The Log
Minion Horde
Zap Prince The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap Dark Prince Prince The Log Electro Wizard
Zap The Log
Minion Horde Prince The Log
Prince The Log
Zap Minion Horde The Log
Zap The Log Dark Prince
Minion Horde
The Log Zap Electro Wizard
Zap Prince The Log
Zap The Log
Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde Electro Wizard
Minion Horde Prince
The Log
Zap Minion Horde Electro Wizard Dark Prince Prince
Zap Electro Wizard
The Log
Knight Minion Horde Dark Prince Prince Electro Wizard
The Log Zap
Zap
Minion Horde Dark Prince Prince
Zap Minion Horde The Log Electro Wizard
Zap Electro Wizard
Zap Dark Prince Prince The Log Electro Wizard

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