My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Dark Prince
Giant Snowball
Bats Archers Cannon Goblin Gang Musketeer
Zap
Bats Archers Cannon Goblin Gang Dark Prince
Barbarian Barrel
Archers Cannon Goblin Gang Musketeer Dark Prince
The Log
Archers Cannon Goblin Gang Musketeer Dark Prince
Earthquake
Archers Cannon Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Musketeer Dark Prince
Fireball
Archers Cannon Goblin Gang Musketeer
Poison
Bats Archers Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Cannon Goblin Gang Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince
Archers
Arrows Dark Prince
Arrows
Archers Dark Prince
Cannon
Goblin Gang
Dark Prince
Musketeer
Dark Prince The Log
Dark Prince
Bats Archers Arrows Goblin Gang Musketeer
The Log
Musketeer

Defense Synergies 4 16

Bats
Cannon Musketeer Dark Prince The Log
Archers
Cannon Goblin Gang Dark Prince The Log
Arrows
Cannon Dark Prince
Cannon
Musketeer The Log Bats Archers Arrows Goblin Gang Dark Prince
Goblin Gang
Musketeer Archers Cannon Dark Prince The Log
Musketeer
Cannon Goblin Gang The Log Bats Dark Prince
Dark Prince
Bats Archers Arrows Cannon Goblin Gang Musketeer The Log
The Log
Cannon Musketeer Bats Archers Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Bats Cannon Goblin Gang Musketeer Dark Prince The Log
Cannon Goblin Gang Bats Archers Musketeer Dark Prince
Cannon Bats Goblin Gang Musketeer Dark Prince
Arrows Dark Prince The Log
Arrows Goblin Gang The Log Bats Archers Cannon Musketeer Dark Prince
Bats Musketeer Archers Arrows Cannon Goblin Gang
Arrows Cannon Musketeer The Log
Cannon Goblin Gang Musketeer
Goblin Gang Archers Cannon Musketeer Dark Prince
Bats Archers Goblin Gang Arrows Cannon Musketeer Dark Prince The Log
Arrows Musketeer Bats Archers Goblin Gang
Cannon Bats Goblin Gang Musketeer Dark Prince The Log
Bats Arrows Cannon Goblin Gang Dark Prince The Log
Cannon Goblin Gang
Cannon Goblin Gang The Log
Bats Arrows Cannon Goblin Gang Musketeer Dark Prince
Arrows Cannon Bats Archers Goblin Gang Musketeer Dark Prince The Log
Arrows The Log Bats Archers Cannon Musketeer Dark Prince
Cannon Musketeer
Goblin Gang Dark Prince Bats Archers Arrows Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Dark Prince
Archers Arrows Goblin Gang Musketeer The Log
Goblin Gang Bats Musketeer Dark Prince The Log
Goblin Gang Dark Prince Bats Musketeer The Log
Cannon Goblin Gang Musketeer Dark Prince
Arrows Bats Archers Goblin Gang Musketeer
Goblin Gang Dark Prince Bats Archers Musketeer
Dark Prince
Bats Dark Prince The Log
Cannon Goblin Gang Musketeer
Bats Musketeer Dark Prince
Arrows Dark Prince The Log
Dark Prince Cannon Goblin Gang
Archers Cannon Musketeer
Goblin Gang Bats Archers Musketeer Dark Prince The Log
Bats Arrows Archers Cannon Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Dark Prince The Log
Arrows Dark Prince The Log
Arrows Bats Musketeer
Archers Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Musketeer
Arrows Musketeer Dark Prince The Log
Archers Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bats
Archers Arrows Musketeer Dark Prince The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Dark Prince
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Archers Arrows Musketeer
Bats Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Bats Archers Goblin Gang Musketeer Dark Prince
Archers Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer Dark Prince
Arrows The Log Musketeer
Arrows
Musketeer Dark Prince
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer Dark Prince The Log

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