My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Goblin Gang Hog Rider Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Elite Barbarians Three Musketeers
The Log
Goblin Gang Elite Barbarians Hog Rider Three Musketeers
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Three Musketeers Bowler
Fireball
Goblin Gang Elite Barbarians Hog Rider Three Musketeers Bowler
Poison
Goblin Gang Three Musketeers
Lightning
Elite Barbarians Three Musketeers Bowler
Rocket
Elite Barbarians Hog Rider Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Hog Rider Bowler Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Three Musketeers Bowler The Log
Goblin Gang
Hog Rider Three Musketeers Bowler
Elite Barbarians
Zap Fireball Hog Rider Three Musketeers The Log
Fireball
Zap Hog Rider Elite Barbarians The Log
Hog Rider
Zap Goblin Gang Fireball The Log Elite Barbarians Three Musketeers Bowler
Three Musketeers
Zap Goblin Gang Elite Barbarians Hog Rider The Log
Bowler
Zap Goblin Gang Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Fireball Three Musketeers Bowler

Defense Synergies 3 8

Zap
Fireball Goblin Gang Elite Barbarians Three Musketeers Bowler The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log
Hog Rider
Three Musketeers
Zap The Log
Bowler
The Log Zap
The Log
Fireball Bowler Zap Goblin Gang Elite Barbarians Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball The Log
Elite Barbarians Zap Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers Bowler Elite Barbarians
Elite Barbarians Three Musketeers Goblin Gang Bowler
Elite Barbarians Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Zap
Three Musketeers Zap Goblin Gang Fireball
Bowler Zap Fireball The Log
Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bowler
Goblin Gang Zap Fireball Bowler The Log
Three Musketeers Zap Goblin Gang Fireball
Bowler Zap Goblin Gang Elite Barbarians Fireball Three Musketeers The Log
Fireball Three Musketeers Bowler Zap Goblin Gang The Log
Elite Barbarians Goblin Gang Three Musketeers
Zap Goblin Gang Elite Barbarians Fireball Three Musketeers Bowler The Log
Three Musketeers Goblin Gang Elite Barbarians Fireball Bowler
Fireball Zap Goblin Gang Elite Barbarians Three Musketeers Bowler The Log
Zap The Log Fireball Bowler
Elite Barbarians Three Musketeers
Goblin Gang Bowler Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Bowler
Fireball Zap Goblin Gang Elite Barbarians Bowler The Log
Goblin Gang Zap Elite Barbarians Bowler The Log
Goblin Gang Bowler Zap Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Three Musketeers Bowler
Fireball Zap Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians Fireball Bowler
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Goblin Gang Three Musketeers
Elite Barbarians Bowler
Zap Elite Barbarians Fireball Bowler The Log
Elite Barbarians Bowler Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Bowler
Goblin Gang Elite Barbarians Zap Fireball Three Musketeers Bowler The Log
Bowler Zap Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Bowler The Log
Fireball The Log
Fireball The Log
Fireball Zap Bowler The Log
Fireball Zap
Bowler The Log
Fireball The Log Zap Bowler
Fireball The Log Zap
Goblin Gang Elite Barbarians Fireball Three Musketeers Bowler
Zap Fireball Bowler The Log
Fireball Zap
Elite Barbarians Fireball Three Musketeers Bowler The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Three Musketeers Bowler The Log
Fireball Three Musketeers Bowler The Log
Fireball Three Musketeers
Zap Fireball Three Musketeers Bowler The Log
Zap Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Zap Fireball The Log
Zap The Log Fireball Bowler
Fireball The Log Zap Bowler
Fireball Zap Bowler The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball Bowler
Zap Fireball The Log
Zap Fireball
Fireball Bowler The Log
Zap Goblin Gang Fireball
Fireball Zap Three Musketeers
The Log Fireball
Fireball Goblin Gang Three Musketeers Bowler
The Log Zap Fireball Bowler
Zap Fireball
Elite Barbarians Three Musketeers
Zap Goblin Gang Elite Barbarians Fireball Bowler The Log
Zap Fireball
Zap Fireball Bowler The Log

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