My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians
Giant Snowball
Bomber Goblin Gang Zappies
Zap
Bomber Goblin Gang Zappies
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Zappies Wizard
The Log
Bomber Goblin Gang Elite Barbarians Zappies
Earthquake
Bomber Goblin Gang Zappies
Arrows
Bomber Goblin Gang Zappies
Royal Delivery
Bomber Goblin Gang Elite Barbarians Zappies Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Zappies Wizard
Poison
Bomber Goblin Gang Zappies Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Goblin Gang Tornado Zappies Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians
Zap
Elite Barbarians Mirror Tornado Bomber Zappies
Goblin Gang
Mirror
Elite Barbarians
Zap Bomber Zappies Wizard
Zappies
Zap Elite Barbarians
Wizard
Tornado Elite Barbarians
Mirror
Zap Goblin Gang Tornado
Tornado
Zap Wizard Mirror

Defense Synergies 3 11

Bomber
Zap Tornado
Zap
Mirror Bomber Goblin Gang Elite Barbarians Zappies Tornado
Goblin Gang
Zap Zappies Mirror
Elite Barbarians
Zap Wizard
Zappies
Zap Goblin Gang Mirror Tornado
Wizard
Tornado Elite Barbarians
Mirror
Zap Tornado Goblin Gang Zappies
Tornado
Wizard Mirror Bomber Zap Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Zappies Wizard
Elite Barbarians Bomber Zap Goblin Gang Zappies
Goblin Gang Tornado Bomber Elite Barbarians Zappies
Elite Barbarians Bomber Goblin Gang Zappies
Bomber Elite Barbarians Tornado
Goblin Gang Tornado Bomber Zap Zappies
Tornado Zap Goblin Gang Zappies Wizard
Zap
Zappies Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Bomber Zappies
Goblin Gang Bomber Zap Zappies Wizard Tornado
Zap Goblin Gang Zappies Wizard Tornado
Bomber Zap Goblin Gang Elite Barbarians Zappies Wizard
Bomber Wizard Zap Goblin Gang Zappies Tornado
Elite Barbarians Goblin Gang Zappies
Tornado Zap Goblin Gang Elite Barbarians Zappies
Wizard Bomber Goblin Gang Elite Barbarians Zappies Tornado
Bomber Zap Goblin Gang Elite Barbarians Zappies Wizard Tornado
Zap Wizard Tornado Bomber Zappies
Elite Barbarians Zappies Tornado
Bomber Goblin Gang Wizard Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Zappies
Bomber Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zappies Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Zappies Tornado
Goblin Gang Elite Barbarians Zappies
Wizard Zap Goblin Gang Zappies Tornado
Goblin Gang Elite Barbarians Zappies
Elite Barbarians Zappies
Zap Elite Barbarians Zappies Tornado
Goblin Gang Zappies
Elite Barbarians Zappies
Zap Elite Barbarians Tornado
Elite Barbarians Goblin Gang Zappies Wizard
Wizard Bomber Zappies
Goblin Gang Elite Barbarians Zappies Bomber Zap Tornado
Bomber Zap Elite Barbarians Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Wizard Zap
Wizard Zap Tornado
Bomber Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Elite Barbarians Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Tornado
Bomber
Bomber Zap Wizard
Bomber Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Zappies Wizard
Elite Barbarians
Bomber Zap Wizard
Zap Zappies
Wizard
Zap Goblin Gang Zappies
Zap Zappies Wizard Tornado
Goblin Gang Wizard
Bomber Zap Wizard
Zap Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Zappies Tornado
Zap Zappies Tornado
Zap Tornado

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