My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Barbarians Hog Rider Princess
Zap
Bomber Goblin Gang Princess
Barbarian Barrel
Bomber Goblin Gang Barbarians Princess Electro Wizard
The Log
Bomber Goblin Gang Barbarians Hog Rider Princess
Earthquake
Bomber Goblin Gang Barbarians Hog Rider
Arrows
Bomber Goblin Gang Princess
Royal Delivery
Bomber Goblin Gang Barbarians Hog Rider Princess Electro Wizard
Fireball
Bomber Goblin Gang Barbarians Hog Rider Princess Electro Wizard
Poison
Bomber Goblin Gang Barbarians Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Princess Hog Rider Electro Wizard Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider
Zap
Hog Rider Electro Wizard Bomber Princess
Goblin Gang
Hog Rider Princess
Barbarians
Hog Rider
Hog Rider
Zap Goblin Gang Bomber Barbarians Rocket Princess Electro Wizard
Rocket
Hog Rider
Princess
Zap Goblin Gang Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 1 8

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Goblin Gang Barbarians Princess
Goblin Gang
Zap Barbarians Princess Electro Wizard
Barbarians
Zap Goblin Gang
Hog Rider
Rocket
Princess
Zap Goblin Gang
Electro Wizard
Zap Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Electro Wizard
Barbarians Bomber Zap Goblin Gang Electro Wizard
Goblin Gang Barbarians Rocket Bomber Electro Wizard
Barbarians Bomber Goblin Gang Electro Wizard
Bomber Barbarians Rocket Princess
Goblin Gang Bomber Zap Electro Wizard
Rocket Electro Wizard Zap Goblin Gang Princess
Rocket Zap Barbarians Electro Wizard
Barbarians Goblin Gang Princess
Goblin Gang Bomber Barbarians Electro Wizard
Goblin Gang Barbarians Electro Wizard Bomber Zap Princess
Zap Goblin Gang Princess Electro Wizard
Barbarians Bomber Zap Goblin Gang Rocket Electro Wizard
Bomber Rocket Zap Goblin Gang Barbarians Princess Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Rocket Zap Goblin Gang Electro Wizard
Barbarians Bomber Goblin Gang Electro Wizard
Bomber Zap Goblin Gang Barbarians Electro Wizard
Zap Bomber Barbarians Princess Electro Wizard
Barbarians Electro Wizard
Bomber Goblin Gang Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Rocket
Goblin Gang Barbarians Zap Rocket Electro Wizard
Goblin Gang Rocket Zap Barbarians Electro Wizard
Barbarians Goblin Gang
Rocket Zap Goblin Gang Princess Electro Wizard
Goblin Gang Rocket Barbarians Electro Wizard
Barbarians
Zap Rocket Electro Wizard Barbarians
Goblin Gang Barbarians
Barbarians
Rocket Zap Barbarians Electro Wizard
Barbarians Rocket Goblin Gang
Bomber Barbarians Princess
Goblin Gang Barbarians Electro Wizard Bomber Zap Rocket
Bomber Zap Barbarians Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Zap Princess Electro Wizard
Rocket
Barbarians Rocket
Bomber Rocket Zap
Zap Rocket Princess
Bomber Princess
Zap Princess
Zap
Rocket Goblin Gang Electro Wizard
Rocket Zap Princess Electro Wizard
Zap Rocket Princess
Rocket Princess
Rocket Princess
Princess Zap
Rocket Bomber Zap Princess
Rocket Princess
Rocket
Bomber Rocket
Rocket Bomber Zap Princess Electro Wizard
Rocket Bomber Zap Princess
Rocket
Rocket Princess
Rocket
Rocket Zap Barbarians
Zap Bomber Princess
Zap Princess Electro Wizard
Zap Princess
Rocket Zap
Zap Princess Electro Wizard
Zap Rocket Electro Wizard
Bomber Zap Rocket
Zap Rocket Princess Electro Wizard
Rocket Princess
Zap Electro Wizard Goblin Gang Barbarians Rocket Princess
Rocket Zap Princess Electro Wizard
Goblin Gang Rocket Princess Electro Wizard
Bomber Zap Princess
Rocket Zap
Zap Goblin Gang Rocket Princess Electro Wizard
Zap Rocket Princess Electro Wizard
Zap Rocket Princess Electro Wizard

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