My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Witch Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Inferno Dragon Lumberjack
Fireball
Goblin Gang Witch Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Inferno Dragon Lumberjack Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Inferno Dragon Lumberjack
Zap
Bats Witch Lumberjack Mega Knight
Goblin Gang
Rocket
Witch
Zap Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Zap Witch Mega Knight
Mega Knight
Bats Inferno Dragon Zap Witch Lumberjack

Defense Synergies 1 13

Bats
Zap Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Witch Inferno Dragon Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Rocket
Witch
Zap Lumberjack Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Lumberjack
Bats Zap Goblin Gang Witch
Mega Knight
Zap Bats Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Inferno Dragon Lumberjack Bats Zap Goblin Gang Witch Mega Knight
Goblin Gang Rocket Witch Lumberjack Mega Knight Bats Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Goblin Gang Mega Knight
Rocket Lumberjack Mega Knight
Goblin Gang Bats Zap Lumberjack Mega Knight
Bats Rocket Inferno Dragon Zap Goblin Gang Witch
Rocket Zap Mega Knight
Witch Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Bats Goblin Gang Witch Zap Lumberjack Mega Knight
Inferno Dragon Bats Zap Goblin Gang Witch
Lumberjack Mega Knight Bats Zap Goblin Gang Rocket Witch
Rocket Mega Knight Bats Zap Goblin Gang Witch Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Rocket Zap Goblin Gang Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Witch Lumberjack
Mega Knight Bats Zap Goblin Gang Witch Lumberjack
Zap Witch Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Mega Knight Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Witch
Zap Goblin Gang Rocket Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap Rocket Witch
Goblin Gang Rocket Lumberjack Mega Knight Bats Zap
Goblin Gang Witch Inferno Dragon Lumberjack Mega Knight
Rocket Bats Zap Goblin Gang Witch
Goblin Gang Rocket Bats Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Rocket Mega Knight Bats Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Witch Lumberjack
Rocket Mega Knight Zap
Rocket Mega Knight Goblin Gang Witch Lumberjack
Witch Mega Knight
Goblin Gang Witch Bats Zap Rocket Inferno Dragon Lumberjack
Bats Mega Knight Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap Mega Knight
Bats Zap Rocket Witch
Witch
Zap
Zap
Rocket Bats Goblin Gang Lumberjack
Rocket Zap
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap Witch
Rocket Mega Knight
Rocket
Bats Rocket
Rocket Zap Mega Knight
Rocket Zap Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Rocket Zap
Bats Zap Witch
Zap Rocket Bats Witch
Zap Rocket Mega Knight
Zap Rocket
Mega Knight
Rocket
Zap Bats Goblin Gang Rocket Witch
Rocket Zap Witch
Goblin Gang Rocket Lumberjack Mega Knight
Zap
Rocket Zap
Mega Knight
Zap Bats Goblin Gang Rocket Witch
Bats Zap Rocket Witch
Zap Rocket Witch Mega Knight

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