My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Barbarians Goblin Barrel Giant Skeleton
The Log
Barbarians Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Barbarians Minion Horde Hog Rider Goblin Barrel Giant Skeleton
Fireball
Barbarians Minion Horde Hog Rider Goblin Barrel
Poison
Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Fireball Hog Rider Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Minion Horde Giant Skeleton
Arrows
Zap Fireball Hog Rider Goblin Barrel Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Giant Skeleton
Fireball
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Fireball Barbarians Minion Horde Goblin Barrel Giant Skeleton
Goblin Barrel
Arrows Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Minion Horde Hog Rider Goblin Barrel

Defense Synergies 1 8

Zap
Fireball Arrows Barbarians Minion Horde Giant Skeleton
Arrows
Zap Barbarians Fireball Giant Skeleton
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Arrows
Hog Rider
Goblin Barrel
Giant Skeleton
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Zap
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde
Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Zap
Minion Horde Zap Arrows Fireball
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Zap Arrows Fireball Giant Skeleton
Arrows Minion Horde Zap Fireball
Barbarians Minion Horde Zap Fireball Giant Skeleton
Fireball Zap Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Arrows Fireball
Arrows Fireball Zap Barbarians Minion Horde
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians
Arrows Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Giant Skeleton
Fireball Zap Arrows
Barbarians Giant Skeleton Zap Minion Horde
Giant Skeleton Zap Barbarians Minion Horde Fireball
Barbarians Giant Skeleton Minion Horde
Arrows Fireball Zap Minion Horde
Barbarians Minion Horde Fireball Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Zap Minion Horde Giant Skeleton Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Zap Minion Horde Fireball Giant Skeleton
Arrows Zap Barbarians Minion Horde Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Giant Skeleton
Arrows Fireball Zap
Arrows Minion Horde Fireball Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minion Horde
Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Fireball
Arrows Minion Horde Fireball
Zap Arrows Fireball
Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Fireball Giant Skeleton
Arrows Fireball
Zap Arrows Barbarians Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde Giant Skeleton
Arrows Fireball
Zap Minion Horde Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Zap Fireball
Zap Arrows Fireball Giant Skeleton
Minion Horde
Zap Minion Horde Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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