My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Tombstone Goblin Barrel
Zap
Minions Tombstone Goblin Barrel
Barbarian Barrel
Knight Tesla Tombstone Goblin Barrel
The Log
Tombstone Goblin Barrel
Earthquake
Tesla Tombstone Goblin Barrel
Arrows
Minions Tombstone Goblin Barrel
Royal Delivery
Knight Minions Goblin Barrel
Fireball
Minions Tesla Tombstone Goblin Barrel
Poison
Minions Tombstone
Lightning
Knight Tesla Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Tombstone Goblin Barrel Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Minions Goblin Barrel Arrows The Log
Minions
Knight
Tesla
Tombstone
Rocket
Goblin Barrel
Knight Arrows
The Log
Knight

Defense Synergies 3 9

Arrows
Knight Tesla Tombstone
Knight
Minions Tesla Arrows The Log
Minions
Knight Tesla Tombstone The Log
Tesla
Knight The Log Arrows Minions
Tombstone
Arrows Minions Rocket
Rocket
Tombstone The Log
Goblin Barrel
The Log
Tesla Knight Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Tesla Tombstone The Log
Knight Minions Tesla Tombstone The Log
Tesla Rocket Knight Minions Tombstone
Tesla Knight Minions Tombstone
Arrows Tombstone Rocket The Log
Arrows The Log Minions Tesla
Minions Tesla Rocket Arrows Tombstone
Rocket Arrows Tesla The Log
Tesla Minions Tombstone
Knight Tesla
Minions Arrows Knight Tesla Tombstone The Log
Arrows Minions Tesla
Tesla Tombstone Knight Minions Rocket The Log
Rocket Arrows Minions Tesla Tombstone The Log
Knight Tesla Tombstone
Rocket Tesla The Log
Tesla Arrows Knight Minions Tombstone
Arrows Tesla Tombstone Knight Minions The Log
Arrows The Log Knight Minions Tesla Tombstone
Tesla
Arrows Knight Minions Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Tombstone
Arrows Knight Tesla Rocket The Log
Tombstone Knight Minions Rocket The Log
Rocket Knight Tesla The Log
Knight Tesla Tombstone
Arrows Rocket Minions Tesla
Rocket Knight Minions Tesla Tombstone
Knight Tesla
Rocket Knight Minions Tombstone The Log
Tesla Tombstone
Knight Minions Tesla Tombstone
Rocket Arrows The Log
Rocket Knight Tesla Tombstone
Tesla
Tesla Tombstone Knight Minions Rocket The Log
Arrows Minions Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Knight Rocket The Log
Rocket Arrows The Log
Arrows Minions Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Minions
Rocket Arrows Knight The Log
Arrows Rocket
Rocket Knight The Log
Arrows Minions Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Minions Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket Minions The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Arrows
Rocket Minions
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Minions Tombstone Rocket
Rocket Arrows
Arrows The Log
Knight Rocket
Arrows The Log
Rocket Arrows
Minions Rocket The Log
Rocket
Rocket The Log

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