My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Barbarians Hog Rider Guards Lumberjack
Zap
Guards Dark Prince
Barbarian Barrel
Barbarians Wizard Guards Dark Prince Lumberjack
The Log
Barbarians Hog Rider Guards Dark Prince Lumberjack
Earthquake
Barbarians Hog Rider Guards
Arrows
Guards
Royal Delivery
Barbarians Hog Rider Wizard Guards Dark Prince Lumberjack
Fireball
Barbarians Hog Rider Wizard Lumberjack
Poison
Barbarians Wizard Guards
Lightning
Wizard Dark Prince Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Hog Rider Dark Prince Lumberjack Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Hog Rider Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Lumberjack
Barbarians
Hog Rider
Hog Rider
Arrows Barbarians Wizard Rocket Guards Dark Prince Lumberjack
Wizard
Hog Rider Dark Prince Lumberjack
Rocket
Hog Rider
Guards
Hog Rider Lumberjack
Dark Prince
Arrows Hog Rider Wizard Lumberjack
Lumberjack
Arrows Hog Rider Wizard Guards Dark Prince

Defense Synergies 0 7

Arrows
Barbarians Dark Prince Lumberjack
Barbarians
Arrows
Hog Rider
Wizard
Guards Dark Prince Lumberjack
Rocket
Guards
Wizard Lumberjack
Dark Prince
Arrows Wizard
Lumberjack
Arrows Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Lumberjack Dark Prince
Barbarians Rocket Lumberjack Dark Prince
Barbarians Lumberjack Guards Dark Prince
Arrows Barbarians Rocket Dark Prince Lumberjack
Arrows Guards Dark Prince Lumberjack
Rocket Arrows Wizard
Rocket Arrows Barbarians
Barbarians Lumberjack
Guards Barbarians Dark Prince Lumberjack
Barbarians Guards Arrows Wizard Dark Prince Lumberjack
Arrows Wizard
Barbarians Lumberjack Wizard Rocket Guards Dark Prince
Wizard Rocket Arrows Barbarians Guards Dark Prince Lumberjack
Barbarians Lumberjack
Barbarians Rocket Lumberjack
Barbarians Wizard Arrows Dark Prince Lumberjack
Arrows Barbarians Wizard Guards Dark Prince Lumberjack
Arrows Wizard Barbarians Guards Dark Prince Lumberjack
Barbarians Lumberjack
Wizard Dark Prince Arrows Barbarians Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Lumberjack Dark Prince
Arrows Wizard Rocket Lumberjack
Barbarians Guards Lumberjack Rocket Dark Prince
Rocket Guards Dark Prince Lumberjack Barbarians
Barbarians Guards Dark Prince Lumberjack
Arrows Wizard Rocket
Rocket Guards Dark Prince Barbarians Lumberjack
Barbarians Dark Prince Lumberjack
Rocket Barbarians Dark Prince
Barbarians Guards
Barbarians Guards Dark Prince Lumberjack
Rocket Arrows Barbarians Guards Dark Prince
Barbarians Rocket Dark Prince Wizard Guards Lumberjack
Wizard Barbarians
Barbarians Guards Rocket Dark Prince Lumberjack
Arrows Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards
Arrows
Rocket Arrows
Arrows Barbarians Rocket Guards Dark Prince
Wizard Rocket Arrows Dark Prince
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Guards Lumberjack
Rocket Arrows Wizard Dark Prince
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Dark Prince
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Wizard Dark Prince
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard Guards
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Barbarians Rocket Guards Dark Prince
Rocket Arrows Wizard
Arrows
Wizard Rocket Dark Prince Lumberjack
Arrows Wizard
Rocket Arrows
Dark Prince
Rocket Guards
Rocket
Rocket Dark Prince

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