My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mega Minion Goblin Hut
Fireball
Barbarians Mega Minion Goblin Hut Barbarian Hut
Poison
Barbarians Mega Minion Goblin Hut Barbarian Hut
Lightning
Mega Minion Goblin Hut Barbarian Hut
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Poison Barbarians Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Goblin Hut Barbarian Hut Poison
Barbarians
Mega Minion
Zap Giant Fireball Poison
Fireball
Zap Mega Minion Giant
Giant
Zap Mega Minion Poison Fireball Goblin Hut Barbarian Hut
Goblin Hut
Zap Giant Barbarian Hut
Barbarian Hut
Zap Giant Goblin Hut
Poison
Giant Zap Mega Minion

Defense Synergies 2 9

Zap
Mega Minion Fireball Barbarians Goblin Hut Barbarian Hut Poison
Barbarians
Zap
Mega Minion
Zap Goblin Hut Barbarian Hut
Fireball
Zap Goblin Hut Barbarian Hut
Giant
Goblin Hut
Zap Mega Minion Fireball Barbarian Hut
Barbarian Hut
Zap Mega Minion Fireball Goblin Hut
Poison
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Fireball Goblin Hut
Barbarians Barbarian Hut Zap Mega Minion Goblin Hut
Barbarians Goblin Hut Barbarian Hut Mega Minion
Barbarians Goblin Hut Barbarian Hut Mega Minion
Barbarians Fireball Poison
Fireball Zap Mega Minion
Mega Minion Zap Fireball Goblin Hut Barbarian Hut Poison
Barbarian Hut Zap Barbarians Fireball Poison
Barbarians Barbarian Hut Goblin Hut
Barbarians
Barbarians Poison Zap Mega Minion Fireball Goblin Hut
Mega Minion Zap Fireball Goblin Hut Barbarian Hut Poison
Barbarians Goblin Hut Barbarian Hut Zap Fireball
Fireball Barbarian Hut Zap Barbarians Mega Minion Goblin Hut Poison
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Zap Fireball Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut Poison
Fireball Zap Barbarians Mega Minion Goblin Hut Barbarian Hut
Zap Poison Barbarians Mega Minion Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Zap Fireball Goblin Hut
Fireball Poison Zap Mega Minion
Barbarians Zap Goblin Hut Barbarian Hut
Zap Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Fireball Poison Zap Goblin Hut
Barbarians Mega Minion Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Zap Barbarians Mega Minion Fireball Goblin Hut Barbarian Hut Poison
Barbarians Mega Minion Goblin Hut Barbarian Hut
Barbarians Mega Minion Goblin Hut
Zap Barbarians Fireball Poison
Barbarians Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Goblin Hut Zap Mega Minion Fireball Barbarian Hut Poison
Poison Zap Barbarians Mega Minion Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Hut
Fireball Poison Zap
Fireball Goblin Hut Barbarian Hut Poison
Barbarians Fireball Barbarian Hut Poison
Fireball Poison Zap
Fireball Poison Zap Mega Minion
Poison
Fireball Poison Zap Barbarian Hut
Fireball Poison Zap
Fireball Poison
Poison Zap Fireball
Fireball Poison Zap
Poison Fireball Goblin Hut Barbarian Hut
Fireball Poison
Zap Fireball Goblin Hut Barbarian Hut Poison
Zap Fireball Goblin Hut Barbarian Hut Poison
Fireball Goblin Hut Barbarian Hut Poison
Fireball Poison
Zap Mega Minion Fireball Poison
Zap Fireball Poison
Fireball Poison
Fireball Poison
Zap Barbarians Fireball Barbarian Hut Poison
Zap Poison Fireball
Mega Minion
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Zap Fireball
Zap Mega Minion Fireball Goblin Hut Poison
Mega Minion Fireball
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Poison Zap Mega Minion
Fireball
Fireball Poison Mega Minion
Zap Fireball Poison
Zap Fireball Poison
Mega Minion
Zap Fireball Poison
Zap Fireball Poison
Poison Zap Fireball

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