My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Balloon Ice Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Night Witch Lava Hound
Giant Snowball
Goblin Gang Goblin Hut Balloon Night Witch Lava Hound
Zap
Goblin Gang Goblin Hut Balloon Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Goblin Hut Ice Wizard Night Witch
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut Night Witch Lava Hound
Royal Delivery
Goblin Gang Goblin Hut Balloon Ice Wizard Night Witch Lava Hound
Fireball
Goblin Gang Goblin Hut Balloon Ice Wizard Night Witch Lava Hound
Poison
Goblin Gang Goblin Hut Balloon Ice Wizard Night Witch Lava Hound
Lightning
Goblin Hut Balloon Ice Wizard Night Witch
Rocket
Goblin Hut Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Night Witch Goblin Hut Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Ice Wizard Night Witch

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning Night Witch
Goblin Gang
Goblin Hut Balloon Lava Hound
Goblin Hut
Goblin Gang Balloon Ice Wizard Lava Hound
Balloon
Arrows Lava Hound Goblin Gang Goblin Hut Ice Wizard
Lightning
Lava Hound Arrows
Ice Wizard
Goblin Hut Balloon
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Balloon Lightning Goblin Gang Goblin Hut Night Witch

Defense Synergies 0 7

Arrows
Goblin Hut Lightning Ice Wizard
Goblin Gang
Goblin Hut Ice Wizard
Goblin Hut
Arrows Goblin Gang Ice Wizard
Balloon
Lightning
Arrows
Ice Wizard
Arrows Goblin Gang Goblin Hut Night Witch
Night Witch
Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut
Goblin Gang Goblin Hut Ice Wizard Night Witch
Goblin Gang Goblin Hut Lightning Ice Wizard Night Witch
Goblin Hut Night Witch Goblin Gang Ice Wizard
Lightning Arrows
Arrows Goblin Gang Ice Wizard Night Witch
Lightning Arrows Goblin Gang Goblin Hut Ice Wizard Night Witch
Lightning Arrows
Goblin Gang Goblin Hut Ice Wizard Night Witch
Goblin Gang Ice Wizard Night Witch
Goblin Gang Ice Wizard Arrows Goblin Hut Night Witch
Arrows Goblin Gang Goblin Hut Ice Wizard Night Witch
Goblin Hut Night Witch Goblin Gang Lightning Ice Wizard
Arrows Goblin Gang Goblin Hut Night Witch
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Lightning
Arrows Goblin Gang Goblin Hut Night Witch
Arrows Goblin Gang Goblin Hut Ice Wizard Night Witch
Arrows Goblin Hut Ice Wizard
Goblin Hut
Goblin Gang Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut
Arrows Goblin Gang Lightning
Goblin Gang Goblin Hut Lightning
Goblin Gang Lightning Night Witch
Goblin Gang Goblin Hut Night Witch
Arrows Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Goblin Hut Lightning Ice Wizard Night Witch
Lightning Goblin Hut
Goblin Gang Goblin Hut
Goblin Hut
Lightning Arrows
Lightning Goblin Gang Night Witch
Goblin Gang Goblin Hut Lightning Night Witch
Arrows Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Ice Wizard
Lightning Arrows Goblin Hut
Lightning Arrows
Arrows
Arrows Ice Wizard
Arrows
Arrows Lightning Ice Wizard
Arrows Lightning
Lightning Goblin Gang Night Witch
Lightning Arrows
Lightning Arrows
Lightning Goblin Hut
Lightning Arrows
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut
Lightning Arrows
Lightning Night Witch
Lightning Arrows
Lightning Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows Ice Wizard
Arrows Lightning Ice Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Ice Wizard Night Witch
Lightning Goblin Hut
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Goblin Gang Goblin Hut Night Witch
Lightning Arrows Ice Wizard
Arrows
Lightning Goblin Gang
Arrows Lightning
Lightning Arrows
Goblin Gang Lightning
Lightning
Lightning

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