My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Baby Dragon Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon Inferno Dragon Lumberjack
Fireball
Goblin Gang Baby Dragon Inferno Dragon Lumberjack
Poison
Bats Goblin Gang
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Baby Dragon Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Baby Dragon Inferno Dragon Lumberjack
Zap
Bats Baby Dragon The Log Lumberjack Mega Knight
Goblin Gang
Baby Dragon
Baby Dragon
Bats Zap Goblin Gang Inferno Dragon Lumberjack Mega Knight
The Log
Zap Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Lumberjack
Bats Zap Baby Dragon The Log Mega Knight
Mega Knight
Bats Inferno Dragon Zap Baby Dragon The Log Lumberjack

Defense Synergies 1 22

Bats
Zap Baby Dragon The Log Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Baby Dragon The Log Inferno Dragon Lumberjack
Goblin Gang
Zap The Log Inferno Dragon Lumberjack
Baby Dragon
Bats Zap The Log Inferno Dragon Lumberjack Mega Knight
The Log
Bats Zap Goblin Gang Baby Dragon Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Baby Dragon The Log Mega Knight
Lumberjack
Bats Zap Goblin Gang Baby Dragon The Log
Mega Knight
Zap Bats Baby Dragon The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Inferno Dragon Lumberjack Bats Zap Goblin Gang The Log Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Mega Knight
The Log Lumberjack Mega Knight
Goblin Gang The Log Bats Zap Baby Dragon Lumberjack Mega Knight
Bats Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon The Log Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Bats Goblin Gang Zap Baby Dragon The Log Lumberjack Mega Knight
Inferno Dragon Bats Zap Goblin Gang Baby Dragon
Lumberjack Mega Knight Bats Zap Goblin Gang The Log
Mega Knight Bats Zap Goblin Gang Baby Dragon The Log Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Lumberjack
Mega Knight Bats Zap Goblin Gang Baby Dragon The Log Lumberjack
Zap Baby Dragon The Log Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Mega Knight Bats Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap
Zap Goblin Gang Baby Dragon The Log Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap The Log
Goblin Gang Lumberjack Mega Knight Bats Zap The Log
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Bats Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Bats Baby Dragon The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Zap The Log
Mega Knight Goblin Gang Lumberjack
Baby Dragon Mega Knight
Goblin Gang Bats Zap Baby Dragon The Log Inferno Dragon Lumberjack
Bats Mega Knight Zap Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log Mega Knight
Bats Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Bats Goblin Gang Lumberjack
Zap The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bats
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Mega Knight
Inferno Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Bats Zap Baby Dragon
Zap Bats
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats Goblin Gang
Zap Baby Dragon
The Log
Goblin Gang Baby Dragon Lumberjack Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Bats Goblin Gang Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log Mega Knight

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