My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Fireball
Tesla Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Baby Dragon Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince
Tesla
Baby Dragon
Dark Prince Poison P.E.K.K.A Electro Wizard
Dark Prince
Arrows Baby Dragon Poison Electro Wizard
Poison
P.E.K.K.A Baby Dragon Dark Prince The Log
P.E.K.K.A
Arrows Poison Electro Wizard Baby Dragon The Log
The Log
Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince

Defense Synergies 2 17

Arrows
Tesla Dark Prince P.E.K.K.A
Tesla
The Log Arrows Baby Dragon Dark Prince Poison Electro Wizard
Baby Dragon
Tesla Dark Prince P.E.K.K.A The Log
Dark Prince
Arrows Tesla Baby Dragon Poison The Log Electro Wizard
Poison
Tesla Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Arrows Baby Dragon Electro Wizard
The Log
Tesla P.E.K.K.A Baby Dragon Dark Prince Poison Electro Wizard
Electro Wizard
Tesla Dark Prince Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log Electro Wizard
P.E.K.K.A Tesla Dark Prince The Log Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A The Log
Arrows The Log Tesla Baby Dragon Dark Prince Electro Wizard
Tesla Electro Wizard Arrows Baby Dragon Poison
Arrows Tesla Baby Dragon Poison P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A
Tesla Dark Prince Electro Wizard
Poison Electro Wizard Arrows Tesla Baby Dragon Dark Prince The Log
Arrows Tesla Baby Dragon Poison Electro Wizard
Tesla P.E.K.K.A Dark Prince The Log Electro Wizard
Arrows Tesla Baby Dragon Dark Prince Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla Arrows Dark Prince Poison P.E.K.K.A Electro Wizard
Arrows Tesla Baby Dragon Dark Prince The Log Electro Wizard
Arrows Baby Dragon Poison The Log Tesla Dark Prince Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Dark Prince Arrows Tesla Baby Dragon Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Tesla Baby Dragon The Log
P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Tesla Dark Prince
Arrows Poison Tesla Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Electro Wizard Baby Dragon Dark Prince Poison The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Arrows Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A Tesla
Tesla Baby Dragon
Tesla Electro Wizard Baby Dragon Dark Prince Poison P.E.K.K.A The Log
Arrows Poison Tesla Baby Dragon Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon The Log
Arrows Poison Baby Dragon The Log Electro Wizard
Arrows Baby Dragon Poison The Log
Arrows Dark Prince Poison The Log
Poison Arrows Baby Dragon Dark Prince The Log
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison The Log
Arrows Poison The Log Baby Dragon
Arrows Poison The Log
Poison Electro Wizard
Poison Arrows Dark Prince The Log Electro Wizard
Poison Arrows Baby Dragon
Poison Baby Dragon The Log
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison The Log
Arrows Baby Dragon Poison The Log
Arrows Baby Dragon Poison The Log
Arrows Poison
Arrows Baby Dragon Dark Prince Poison The Log Electro Wizard
Arrows Baby Dragon Poison The Log
Baby Dragon Poison The Log
Arrows Poison
The Log
Arrows Baby Dragon Poison The Log
Arrows Poison The Log Baby Dragon Dark Prince
Arrows Poison The Log Baby Dragon Electro Wizard
Arrows Baby Dragon Poison The Log
Poison Arrows Baby Dragon The Log
Poison Arrows Baby Dragon Electro Wizard
Electro Wizard Poison
Poison Arrows The Log
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison The Log
Electro Wizard Dark Prince
Poison Arrows Baby Dragon Electro Wizard
Arrows The Log
Poison Baby Dragon Dark Prince Electro Wizard
Arrows The Log Baby Dragon Poison
Arrows Poison
Dark Prince P.E.K.K.A
Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Dark Prince The Log Electro Wizard

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