My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bowler Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Graveyard
Giant Snowball
Goblins Bats Baby Dragon Inferno Dragon Graveyard
Zap
Goblins Bats Bandit Inferno Dragon Graveyard
Barbarian Barrel
Goblins Bandit Graveyard
The Log
Goblins Bandit Graveyard
Earthquake
Graveyard
Arrows
Goblins Bats Graveyard
Royal Delivery
Goblins Bats Baby Dragon Bowler Bandit Inferno Dragon Graveyard
Fireball
Baby Dragon Bowler Bandit Inferno Dragon
Poison
Bats Graveyard
Lightning
Baby Dragon Bowler Bandit Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Bandit Baby Dragon Inferno Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Bats
Baby Dragon Bowler Bandit Inferno Dragon Graveyard
Arrows
Graveyard Bowler Bandit
Baby Dragon
Graveyard Goblins Bats Bowler Bandit Inferno Dragon
Bowler
Graveyard Bats Arrows Baby Dragon
Bandit
Bats Arrows Baby Dragon Graveyard
Inferno Dragon
Bats Baby Dragon
Graveyard
Arrows Baby Dragon Bowler Bats Bandit

Defense Synergies 0 11

Goblins
Bandit
Bats
Baby Dragon Bowler Bandit Inferno Dragon
Arrows
Bowler Bandit
Baby Dragon
Bats Bowler Bandit Inferno Dragon
Bowler
Bats Arrows Baby Dragon Bandit
Bandit
Goblins Bats Arrows Baby Dragon Bowler
Inferno Dragon
Bats Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon
Inferno Dragon Goblins Bats Bandit
Bowler Goblins Bats Bandit Inferno Dragon
Inferno Dragon Goblins Bats Bowler Bandit
Arrows Bowler
Arrows Bowler Goblins Bats Baby Dragon Bandit
Bats Inferno Dragon Arrows Baby Dragon
Bowler Arrows Baby Dragon Bandit
Inferno Dragon Goblins
Goblins Bowler Bandit
Goblins Bats Arrows Baby Dragon Bowler Bandit
Arrows Inferno Dragon Bats Baby Dragon
Bowler Bats Bandit
Bowler Goblins Bats Arrows Baby Dragon
Inferno Dragon Bandit
Bowler Bandit Inferno Dragon
Goblins Bats Arrows Bowler
Arrows Goblins Bats Baby Dragon Bowler Bandit
Arrows Baby Dragon Bats Bowler Bandit Inferno Dragon
Inferno Dragon
Bowler Goblins Bats Arrows Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler Bandit
Bandit Arrows Baby Dragon Bowler Inferno Dragon
Bandit Goblins Bats Bowler
Bowler Bats Bandit
Bowler Bandit Inferno Dragon
Arrows Bats Baby Dragon
Goblins Bats Bowler Bandit
Inferno Dragon
Goblins Bats Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Bowler
Arrows Bowler
Bowler Bandit
Baby Dragon Bowler
Goblins Bats Baby Dragon Bowler Inferno Dragon
Bats Arrows Bowler Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bowler Bandit
Arrows Baby Dragon Bandit
Arrows
Arrows Baby Dragon Bowler
Arrows Bats Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Bandit
Goblins Bats Bowler
Arrows Bowler Bandit
Arrows Baby Dragon
Baby Dragon Bowler Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Baby Dragon Bowler Bandit
Arrows Baby Dragon Bowler Bandit
Arrows
Bats
Arrows Baby Dragon Bowler Bandit
Arrows Baby Dragon Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon
Arrows Baby Dragon Bowler
Inferno Dragon
Arrows Baby Dragon Bowler Bandit
Arrows Baby Dragon Bowler Bandit
Arrows Baby Dragon Bandit
Bats Arrows Baby Dragon
Bats
Bowler
Arrows Bandit
Arrows
Arrows Bowler
Bats Bandit
Arrows Baby Dragon
Arrows
Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Bats Baby Dragon Bowler
Bats
Baby Dragon Bowler Bandit

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