My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Three Musketeers
Giant Snowball
Skeletons Goblins Goblin Gang Hog Rider Three Musketeers Lumberjack
Zap
Skeletons Goblins Goblin Gang Three Musketeers
Barbarian Barrel
Skeletons Goblins Goblin Gang Three Musketeers Lumberjack
The Log
Skeletons Goblins Goblin Gang Hog Rider Three Musketeers Lumberjack
Earthquake
Skeletons Goblin Gang Hog Rider Elixir Collector
Arrows
Skeletons Goblins Goblin Gang
Royal Delivery
Skeletons Goblins Goblin Gang Hog Rider Three Musketeers Lumberjack
Fireball
Goblin Gang Hog Rider Elixir Collector Three Musketeers Lumberjack
Poison
Goblin Gang Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Lumberjack
Rocket
Hog Rider Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Goblin Gang Hog Rider Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Arrows
Hog Rider Lumberjack
Goblin Gang
Hog Rider Three Musketeers
Hog Rider
Goblins Arrows Goblin Gang Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Goblin Gang Hog Rider
Lumberjack
Arrows Hog Rider

Defense Synergies 0 3

Skeletons
Lumberjack
Goblins
Arrows
Lumberjack
Goblin Gang
Lumberjack
Hog Rider
Elixir Collector
Three Musketeers
Lumberjack
Skeletons Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Goblins Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lumberjack Skeletons Goblins
Three Musketeers Lumberjack Skeletons Goblins Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Skeletons Goblins Lumberjack
Three Musketeers Arrows Goblin Gang
Arrows
Three Musketeers Skeletons Goblins Goblin Gang Lumberjack
Goblin Gang Skeletons Goblins Lumberjack
Goblins Goblin Gang Skeletons Arrows Lumberjack
Arrows Three Musketeers Goblin Gang
Lumberjack Skeletons Goblin Gang Three Musketeers
Three Musketeers Goblins Arrows Goblin Gang Lumberjack
Goblin Gang Three Musketeers Lumberjack
Goblin Gang Three Musketeers Lumberjack
Three Musketeers Skeletons Goblins Arrows Goblin Gang Lumberjack
Arrows Goblins Goblin Gang Three Musketeers Lumberjack
Arrows Lumberjack
Three Musketeers Lumberjack
Goblin Gang Goblins Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Goblins
Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Skeletons Goblins
Goblin Gang Lumberjack
Skeletons Goblin Gang Three Musketeers Lumberjack
Arrows Skeletons Goblin Gang Three Musketeers
Goblin Gang Skeletons Goblins Lumberjack
Lumberjack
Skeletons Goblins
Skeletons Goblin Gang Three Musketeers
Lumberjack
Arrows
Skeletons Goblin Gang Three Musketeers Lumberjack
Three Musketeers
Goblin Gang Skeletons Goblins Three Musketeers Lumberjack
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblins Goblin Gang Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Gang
Arrows Three Musketeers
Arrows
Goblin Gang Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers
Goblin Gang

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