My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Giant Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant
Giant Snowball
Bats Archers Goblin Gang Furnace
Zap
Bats Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Furnace Magic Archer
The Log
Archers Goblin Gang Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Bowler Magic Archer
Fireball
Archers Goblin Gang Furnace Bowler Magic Archer
Poison
Bats Archers Goblin Gang Furnace Magic Archer
Lightning
Furnace Bowler Magic Archer
Rocket
Furnace Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Furnace Magic Archer Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Bowler
Archers
Arrows Giant Bowler
Arrows
Giant Archers Bowler
Goblin Gang
Giant Bowler
Furnace
Giant Bowler
Giant
Bats Arrows Archers Goblin Gang Furnace Bowler Magic Archer
Bowler
Bats Archers Arrows Goblin Gang Furnace Giant Magic Archer
Magic Archer
Giant Bowler

Defense Synergies 0 10

Bats
Bowler
Archers
Goblin Gang Furnace Bowler
Arrows
Furnace Bowler
Goblin Gang
Archers Furnace Magic Archer
Furnace
Archers Arrows Goblin Gang Bowler Magic Archer
Giant
Bowler
Bats Archers Arrows Furnace
Magic Archer
Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Magic Archer
Bats Goblin Gang Furnace
Goblin Gang Furnace Bowler Bats Archers
Bats Goblin Gang Furnace Bowler
Arrows Bowler
Arrows Goblin Gang Bowler Bats Archers Furnace Magic Archer
Bats Furnace Archers Arrows Goblin Gang Magic Archer
Bowler Arrows Magic Archer
Goblin Gang Furnace
Goblin Gang Archers Bowler
Bats Archers Goblin Gang Arrows Furnace Bowler Magic Archer
Arrows Bats Archers Goblin Gang Furnace Magic Archer
Furnace Bowler Bats Goblin Gang
Bowler Bats Arrows Goblin Gang Furnace Magic Archer
Goblin Gang Furnace
Goblin Gang Furnace Bowler
Bats Arrows Goblin Gang Furnace Bowler
Arrows Bats Archers Goblin Gang Furnace Bowler Magic Archer
Arrows Furnace Bats Archers Bowler Magic Archer
Goblin Gang Bowler Bats Archers Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Furnace Bowler
Archers Arrows Goblin Gang Bowler Magic Archer
Goblin Gang Bats Furnace Bowler
Goblin Gang Bowler Bats
Goblin Gang Bowler
Arrows Furnace Bats Archers Goblin Gang Magic Archer
Goblin Gang Bats Archers Furnace Bowler
Bats Magic Archer
Goblin Gang
Bats Bowler
Arrows Bowler
Bowler Goblin Gang
Archers Furnace Bowler Magic Archer
Goblin Gang Bats Archers Furnace Bowler Magic Archer
Bats Arrows Bowler Archers Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Bowler Magic Archer
Arrows Magic Archer
Arrows
Arrows Furnace Bowler Magic Archer
Arrows Bats Furnace Magic Archer
Archers Arrows Furnace Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Bats Goblin Gang Bowler
Arrows Bowler Magic Archer
Archers Arrows Magic Archer
Bowler Magic Archer
Arrows Magic Archer
Arrows Furnace Magic Archer
Arrows Furnace Bowler Magic Archer
Magic Archer Arrows Furnace Bowler
Arrows
Bats
Archers Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows
Arrows Furnace Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Magic Archer
Bats Archers Arrows Furnace Magic Archer
Bats
Bowler
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Bats Archers Goblin Gang Magic Archer
Archers Arrows Magic Archer
Arrows
Goblin Gang Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Bats Goblin Gang Bowler Magic Archer
Bats Magic Archer
Bowler Magic Archer

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