My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Graveyard
Giant Snowball
Mega Minion Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Skeleton Army Electro Wizard Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Mega Minion Skeleton Army Electro Wizard Graveyard
Fireball
Mega Minion Skeleton Army Electro Wizard
Poison
Mega Minion Skeleton Army Electro Wizard Graveyard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mega Minion Skeleton Army Electro Wizard Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Mega Minion

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Electro Wizard Graveyard The Log
Arrows
Zap Giant Graveyard Mega Minion
Mega Minion
Zap Giant Arrows Graveyard
Giant
Zap Arrows Mega Minion Graveyard The Log Electro Wizard
Skeleton Army
The Log
Zap Giant Graveyard
Electro Wizard
Zap Graveyard Giant
Graveyard
Zap Arrows Giant Electro Wizard Mega Minion The Log

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Arrows Skeleton Army The Log
Arrows
Zap Mega Minion
Mega Minion
Zap Arrows Skeleton Army The Log Electro Wizard
Giant
Skeleton Army
Zap Mega Minion The Log Electro Wizard
The Log
Zap Mega Minion Skeleton Army Electro Wizard
Electro Wizard
Zap Mega Minion Skeleton Army The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
Skeleton Army Zap Mega Minion The Log Electro Wizard
Skeleton Army Mega Minion Electro Wizard
Skeleton Army Mega Minion Electro Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows
Zap Arrows The Log Electro Wizard
Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Zap Arrows Mega Minion The Log
Arrows Mega Minion Zap Electro Wizard
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Zap Arrows Mega Minion The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap The Log Electro Wizard
Arrows Skeleton Army Electro Wizard
Arrows Zap Mega Minion Skeleton Army The Log Electro Wizard
Zap Arrows The Log Mega Minion Electro Wizard
Electro Wizard
Skeleton Army Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Zap Arrows Mega Minion The Log
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Zap The Log Electro Wizard
Skeleton Army
Arrows Zap Electro Wizard
Skeleton Army Mega Minion Electro Wizard
Skeleton Army
Zap Electro Wizard Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap Arrows The Log Electro Wizard
Skeleton Army
Skeleton Army
Skeleton Army Electro Wizard Zap Mega Minion The Log
Arrows Zap Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap Mega Minion
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Electro Wizard
Zap Arrows The Log Electro Wizard
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows Mega Minion The Log Electro Wizard
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Mega Minion
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap Arrows The Log
Zap Arrows Electro Wizard
Arrows The Log
Zap Electro Wizard Skeleton Army
Zap Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Electro Wizard
Arrows The Log Zap
Zap Arrows
Mega Minion
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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