My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Mega Minion
Zap
Archers Royal Giant
Barbarian Barrel
Archers Tesla
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A
Fireball
Archers Tesla Mega Minion
Poison
Archers Mega Minion
Lightning
Tesla Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mega Minion Tesla Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Fireball Archers Mega Minion Mini P.E.K.K.A
Tesla
Royal Giant
Arrows Fireball Archers Mega Minion The Log
Mega Minion
Arrows Royal Giant Fireball
Fireball
Arrows Royal Giant Mega Minion The Log
Mini P.E.K.K.A
Archers Arrows The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 3 13

Archers
Tesla Mega Minion Mini P.E.K.K.A The Log
Arrows
Tesla Mega Minion Fireball Mini P.E.K.K.A
Tesla
The Log Archers Arrows Mega Minion Fireball Mini P.E.K.K.A
Royal Giant
Mega Minion
Archers Arrows Tesla The Log
Fireball
The Log Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Arrows Tesla Fireball
The Log
Tesla Fireball Mini P.E.K.K.A Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball The Log
Mini P.E.K.K.A Tesla Mega Minion The Log
Tesla Mini P.E.K.K.A Archers Mega Minion
Tesla Mini P.E.K.K.A Mega Minion
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Archers Tesla Mega Minion
Tesla Mega Minion Archers Arrows Fireball
Arrows Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Archers Tesla Mini P.E.K.K.A
Archers Arrows Tesla Mega Minion Fireball The Log
Arrows Tesla Mega Minion Archers Fireball
Tesla Mini P.E.K.K.A Fireball The Log
Fireball Arrows Tesla Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A The Log
Tesla Arrows Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Archers Mega Minion The Log
Arrows The Log Archers Tesla Mega Minion Fireball
Mini P.E.K.K.A Tesla
Archers Arrows Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Fireball
Fireball Archers Arrows Tesla Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Arrows Fireball Archers Tesla
Mini P.E.K.K.A Archers Tesla Mega Minion Fireball
Mini P.E.K.K.A Tesla
Mega Minion Fireball Mini P.E.K.K.A The Log
Tesla Mega Minion
Tesla Mega Minion Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Tesla Fireball
Archers Tesla Fireball
Tesla Archers Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Archers Tesla Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion
Archers Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Archers Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Archers Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Archers Fireball
Fireball Archers Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log

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