My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Mega Minion Hog Rider Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Tesla Skeleton Army
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Tesla Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mega Minion Hog Rider Skeleton Army
Fireball
Bomber Tesla Mega Minion Hog Rider Skeleton Army
Poison
Bomber Mega Minion Skeleton Army
Lightning
Tesla Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Mega Minion Skeleton Army Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Mega Minion

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider
Zap
Mega Minion Fireball Hog Rider Bomber The Log
Tesla
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Mega Minion The Log
Hog Rider
Zap Fireball The Log Bomber
Skeleton Army
The Log
Hog Rider Zap Fireball

Defense Synergies 4 12

Bomber
Zap Tesla The Log
Zap
Mega Minion Fireball Bomber Tesla Skeleton Army The Log
Tesla
The Log Bomber Zap Mega Minion Fireball Skeleton Army
Mega Minion
Zap Tesla Skeleton Army The Log
Fireball
Zap The Log Tesla
Hog Rider
Skeleton Army
Zap Tesla Mega Minion The Log
The Log
Tesla Fireball Bomber Zap Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Mega Minion Fireball The Log
Skeleton Army Bomber Zap Tesla Mega Minion The Log
Tesla Skeleton Army Bomber Mega Minion
Tesla Skeleton Army Bomber Mega Minion
Bomber Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Zap Tesla Mega Minion
Tesla Mega Minion Zap Fireball
Zap Tesla Fireball The Log
Tesla Skeleton Army
Skeleton Army Bomber Tesla
Skeleton Army Bomber Zap Tesla Mega Minion Fireball The Log
Tesla Mega Minion Zap Fireball
Tesla Skeleton Army Bomber Zap Fireball The Log
Bomber Fireball Skeleton Army Zap Tesla Mega Minion The Log
Skeleton Army Tesla
Skeleton Army Zap Tesla Fireball The Log
Tesla Bomber Fireball Skeleton Army
Tesla Fireball Bomber Zap Mega Minion Skeleton Army The Log
Zap The Log Bomber Tesla Mega Minion Fireball
Tesla
Bomber Skeleton Army Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball
Fireball Bomber Zap Tesla Mega Minion The Log
Skeleton Army Zap The Log
Skeleton Army Zap Tesla Fireball The Log
Tesla Skeleton Army
Fireball Zap Tesla
Skeleton Army Tesla Mega Minion Fireball
Tesla Skeleton Army
Zap Mega Minion Fireball Skeleton Army The Log
Tesla Mega Minion Skeleton Army
Tesla Mega Minion
Skeleton Army Zap Fireball The Log
Skeleton Army Tesla Fireball
Bomber Tesla Fireball Skeleton Army
Tesla Skeleton Army Bomber Zap Mega Minion Fireball The Log
Bomber Zap Tesla Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Bomber Fireball Zap The Log
Fireball Zap Mega Minion
Bomber The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Bomber Zap Fireball The Log
Fireball The Log
Fireball
Bomber
Bomber Zap Mega Minion Fireball The Log
Bomber Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Bomber Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball
Bomber Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Skeleton Army
Fireball Zap Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Bomber Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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