My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Rascals Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Inferno Tower Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Wizard Elixir Collector Skeleton Army Electro Wizard
Poison
Inferno Tower Wizard Elixir Collector Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Elixir Collector Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Elixir Collector Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Electro Wizard Inferno Tower Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Electro Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Valkyrie
Wizard P.E.K.K.A Electro Wizard
Inferno Tower
Wizard
Valkyrie P.E.K.K.A
Elixir Collector
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 2 12

Arrows
Valkyrie Inferno Tower P.E.K.K.A
Valkyrie
Arrows Inferno Tower Wizard P.E.K.K.A Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Arrows Valkyrie
Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Elixir Collector
Skeleton Army
Inferno Tower Wizard Electro Wizard
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Inferno Tower Valkyrie Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows Wizard
Arrows Valkyrie Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Wizard
Arrows Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Arrows P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Wizard Arrows Valkyrie Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Skeleton Army Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Valkyrie Wizard Skeleton Army Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie Skeleton Army
Arrows Wizard Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Inferno Tower
Skeleton Army P.E.K.K.A Arrows Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Valkyrie P.E.K.K.A
Arrows Valkyrie Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard

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