My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Hog Rider Witch
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Witch
Poison
Goblin Gang Minion Horde Witch
Lightning
Elite Barbarians Witch
Rocket
Minion Horde Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Hog Rider Minion Horde Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Hog Rider

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minion Horde Witch Mega Knight
Goblin Gang
Hog Rider
Minion Horde
Rage Mega Knight Zap Hog Rider
Elite Barbarians
Zap Rage Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Rage Minion Horde Elite Barbarians Witch Mega Knight
Rage
Minion Horde Elite Barbarians Hog Rider Witch
Witch
Rage Zap Hog Rider Mega Knight
Mega Knight
Minion Horde Zap Elite Barbarians Hog Rider Witch

Defense Synergies 1 6

Zap
Mega Knight Goblin Gang Minion Horde Elite Barbarians Witch
Goblin Gang
Zap
Minion Horde
Zap
Elite Barbarians
Zap Mega Knight
Hog Rider
Rage
Witch
Zap Mega Knight
Mega Knight
Zap Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Zap Goblin Gang Witch Mega Knight
Goblin Gang Minion Horde Witch Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Witch Goblin Gang Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Zap Mega Knight
Minion Horde Zap Goblin Gang Witch
Zap Mega Knight
Minion Horde Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Mega Knight
Goblin Gang Minion Horde Witch Zap Mega Knight
Minion Horde Zap Goblin Gang Witch
Minion Horde Mega Knight Zap Goblin Gang Elite Barbarians Witch
Mega Knight Zap Goblin Gang Minion Horde Witch
Elite Barbarians Goblin Gang Minion Horde Mega Knight
Minion Horde Zap Goblin Gang Elite Barbarians Mega Knight
Minion Horde Mega Knight Goblin Gang Elite Barbarians Witch
Mega Knight Zap Goblin Gang Minion Horde Elite Barbarians Witch
Zap Witch Mega Knight
Elite Barbarians
Goblin Gang Mega Knight Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Zap Minion Horde Elite Barbarians Witch
Goblin Gang Mega Knight Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Witch Mega Knight
Zap Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Elite Barbarians Witch
Mega Knight Minion Horde Elite Barbarians
Zap Minion Horde Mega Knight Elite Barbarians Witch
Witch Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians Witch
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Minion Horde Witch
Minion Horde Witch Mega Knight
Goblin Gang Elite Barbarians Witch Zap Minion Horde
Mega Knight Zap Minion Horde Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde
Zap
Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Witch
Minion Horde Mega Knight
Minion Horde
Zap Mega Knight
Zap Witch Mega Knight
Minion Horde Mega Knight
Zap Minion Horde
Zap Witch Mega Knight
Minion Horde Witch
Zap Witch
Zap Witch Mega Knight
Zap
Elite Barbarians Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde Elite Barbarians
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Goblin Gang Witch
Zap Witch
Goblin Gang Minion Horde Mega Knight
Zap
Zap
Minion Horde Elite Barbarians Mega Knight
Zap Goblin Gang Minion Horde Elite Barbarians Witch
Zap Witch
Zap Witch Mega Knight

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