My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Royal Ghost Electro Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Royal Ghost Electro Wizard Night Witch
Fireball
Goblin Gang Electro Wizard Night Witch
Poison
Bats Goblin Gang Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Royal Ghost Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap
Zap
Electro Wizard Bats The Log Royal Ghost Night Witch Mega Knight
Goblin Gang
Royal Ghost
The Log
Zap Mega Knight
Royal Ghost
Zap Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Zap Royal Ghost Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Bats Zap The Log Royal Ghost Electro Wizard Night Witch

Defense Synergies 2 19

Bats
Zap The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang The Log Royal Ghost Night Witch
Goblin Gang
Zap The Log Electro Wizard
The Log
Bats Zap Goblin Gang Royal Ghost Electro Wizard Night Witch Mega Knight
Royal Ghost
Zap The Log Electro Wizard Mega Knight
Electro Wizard
Zap Bats Goblin Gang The Log Royal Ghost Night Witch Mega Knight
Night Witch
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Bats The Log Royal Ghost Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Bats Zap Goblin Gang The Log Electro Wizard Night Witch Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard Night Witch
Night Witch Bats Goblin Gang Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Zap Royal Ghost Electro Wizard Night Witch Mega Knight
Bats Electro Wizard Zap Goblin Gang Night Witch
Zap The Log Electro Wizard Mega Knight
Goblin Gang Night Witch
Goblin Gang Royal Ghost Electro Wizard Night Witch Mega Knight
Bats Goblin Gang Electro Wizard Zap The Log Royal Ghost Night Witch Mega Knight
Bats Zap Goblin Gang Electro Wizard Night Witch
Night Witch Mega Knight Bats Zap Goblin Gang The Log Electro Wizard
Mega Knight Bats Zap Goblin Gang The Log Royal Ghost Electro Wizard Night Witch
Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Electro Wizard Night Witch
Mega Knight Bats Zap Goblin Gang The Log Royal Ghost Electro Wizard Night Witch
Zap The Log Bats Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Royal Ghost Mega Knight Bats The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang The Log Royal Ghost Mega Knight
Goblin Gang Mega Knight Bats Zap The Log Electro Wizard
Goblin Gang Mega Knight Bats Zap The Log Electro Wizard Night Witch
Goblin Gang Night Witch Mega Knight
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard Night Witch
Mega Knight
Zap Electro Wizard Mega Knight Bats The Log
Goblin Gang
Mega Knight Bats
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang Night Witch
Mega Knight
Goblin Gang Electro Wizard Bats Zap The Log Night Witch
Bats Mega Knight Zap The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Royal Ghost Electro Wizard
The Log
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Goblin Gang Electro Wizard Night Witch
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Bats Night Witch
Zap The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Night Witch Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Royal Ghost Electro Wizard
Zap The Log Mega Knight
Zap The Log
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap The Log Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats Goblin Gang Night Witch
Zap Electro Wizard
The Log
Goblin Gang Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats Goblin Gang The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Royal Ghost Electro Wizard Mega Knight

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