My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals The Log Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Prince Bandit
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Inferno Tower Prince Bandit
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Inferno Tower Bandit
The Log
Fire Spirit Archers Elite Barbarians Prince Bandit
Earthquake
Archers Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Prince Bandit
Fireball
Archers Elite Barbarians Inferno Tower Bandit
Poison
Archers Inferno Tower
Lightning
Elite Barbarians Inferno Tower Prince Bandit
Rocket
Elite Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Arrows Bandit Inferno Tower Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince Bandit
Zap
Arrows Elite Barbarians Prince Fire Spirit Archers Bandit
Archers
Zap Arrows Elite Barbarians Prince Bandit
Arrows
Zap Elite Barbarians Archers Prince Bandit
Elite Barbarians
Zap Arrows Fire Spirit Archers Bandit
Inferno Tower
Prince
Zap Fire Spirit Archers Arrows
Bandit
Fire Spirit Zap Archers Arrows Elite Barbarians

Defense Synergies 0 15

Fire Spirit
Zap Inferno Tower
Zap
Fire Spirit Archers Arrows Elite Barbarians Inferno Tower Prince Bandit
Archers
Zap Inferno Tower Bandit
Arrows
Zap Inferno Tower Prince Bandit
Elite Barbarians
Zap
Inferno Tower
Fire Spirit Zap Archers Arrows Prince Bandit
Prince
Zap Arrows Inferno Tower
Bandit
Zap Archers Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Elite Barbarians Inferno Tower Zap Prince Bandit
Inferno Tower Prince Fire Spirit Archers Elite Barbarians Bandit
Elite Barbarians Inferno Tower Prince Bandit
Arrows Elite Barbarians Prince
Arrows Fire Spirit Zap Archers Bandit
Inferno Tower Fire Spirit Zap Archers Arrows
Zap Arrows Inferno Tower Bandit
Inferno Tower Elite Barbarians Prince
Elite Barbarians Fire Spirit Archers Inferno Tower Prince Bandit
Archers Zap Arrows Bandit
Arrows Inferno Tower Zap Archers
Inferno Tower Prince Fire Spirit Zap Elite Barbarians Bandit
Fire Spirit Zap Arrows Prince
Elite Barbarians Inferno Tower Prince Bandit
Inferno Tower Zap Elite Barbarians Prince Bandit
Arrows Elite Barbarians Inferno Tower Prince
Fire Spirit Arrows Zap Archers Elite Barbarians Prince Bandit
Zap Arrows Fire Spirit Archers Bandit
Elite Barbarians Inferno Tower Prince
Fire Spirit Archers Arrows Elite Barbarians Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Inferno Tower Prince Bandit
Bandit Zap Archers Arrows Elite Barbarians Prince
Bandit Zap Elite Barbarians Inferno Tower Prince
Prince Zap Elite Barbarians Inferno Tower Bandit
Inferno Tower Elite Barbarians Prince Bandit
Fire Spirit Arrows Zap Archers
Prince Archers Elite Barbarians Inferno Tower Bandit
Inferno Tower Elite Barbarians Prince
Zap Elite Barbarians Inferno Tower Prince Bandit
Inferno Tower
Elite Barbarians Inferno Tower Prince
Zap Arrows Elite Barbarians Prince
Elite Barbarians Prince Inferno Tower Bandit
Archers
Elite Barbarians Inferno Tower Zap Archers Prince
Arrows Zap Archers Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Prince
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap
Fire Spirit Archers Arrows
Arrows Fire Spirit Zap
Arrows Zap Bandit
Fire Spirit Elite Barbarians Prince
Zap Arrows Prince Bandit
Fire Spirit Zap Archers Arrows
Fire Spirit Elite Barbarians Bandit
Arrows Bandit
Zap Arrows Elite Barbarians Prince
Zap Arrows Bandit
Arrows Bandit
Arrows
Fire Spirit Zap Archers Arrows Prince Bandit
Fire Spirit Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Fire Spirit
Arrows Zap Bandit
Zap Arrows Prince Bandit
Zap Arrows Bandit
Elite Barbarians Fire Spirit Zap Archers Arrows
Zap
Elite Barbarians
Zap Arrows Bandit
Zap Arrows
Prince
Arrows
Zap Fire Spirit Archers Prince Bandit
Fire Spirit Zap Archers Arrows
Arrows
Prince
Arrows Zap
Zap Arrows
Elite Barbarians Prince
Zap Elite Barbarians
Zap
Zap Prince Bandit

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