My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Baby Dragon P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Hog Rider Baby Dragon Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Hog Rider Baby Dragon

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado P.E.K.K.A Baby Dragon Lumberjack
Elite Barbarians
Zap Hog Rider Wizard Lumberjack
Hog Rider
Zap Elite Barbarians Wizard Tornado Baby Dragon Lumberjack
Wizard
Tornado Elite Barbarians Hog Rider P.E.K.K.A Lumberjack
Tornado
Zap Wizard Baby Dragon P.E.K.K.A Hog Rider
Baby Dragon
Tornado Zap Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Wizard Baby Dragon Lumberjack
Lumberjack
Zap Elite Barbarians Hog Rider Wizard Baby Dragon P.E.K.K.A

Defense Synergies 2 11

Zap
Elite Barbarians Tornado Baby Dragon P.E.K.K.A Lumberjack
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Tornado Elite Barbarians P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Zap Baby Dragon
Baby Dragon
Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Tornado Zap Wizard Baby Dragon
Lumberjack
Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Elite Barbarians P.E.K.K.A Lumberjack Zap
Tornado P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians Tornado P.E.K.K.A Lumberjack
Tornado Zap Baby Dragon Lumberjack
Tornado Zap Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Lumberjack
Zap Wizard Tornado Baby Dragon Lumberjack
Zap Wizard Tornado Baby Dragon
P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard
Wizard Zap Tornado Baby Dragon P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Tornado Zap Elite Barbarians P.E.K.K.A Lumberjack
Wizard Elite Barbarians Tornado P.E.K.K.A Lumberjack
Zap Elite Barbarians Wizard Tornado Baby Dragon Lumberjack
Zap Wizard Tornado Baby Dragon Lumberjack
P.E.K.K.A Elite Barbarians Tornado Lumberjack
Wizard Elite Barbarians Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Elite Barbarians
P.E.K.K.A Lumberjack Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Zap Tornado Baby Dragon
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Zap P.E.K.K.A Elite Barbarians Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard Lumberjack
Wizard Baby Dragon
Elite Barbarians Zap Tornado Baby Dragon P.E.K.K.A Lumberjack
Zap Elite Barbarians Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Elite Barbarians Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Zap Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Tornado Baby Dragon
Elite Barbarians Zap Wizard Tornado Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap
Zap Wizard Tornado Baby Dragon
Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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