My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant
Giant Snowball
Bomber Minion Horde Princess
Zap
Bomber Minion Horde Princess
Barbarian Barrel
Bomber Elite Barbarians Princess Ice Wizard
The Log
Bomber Elite Barbarians Princess
Earthquake
Bomber
Arrows
Bomber Minion Horde Princess
Royal Delivery
Bomber Minion Horde Elite Barbarians Princess Ice Wizard
Fireball
Bomber Minion Horde Elite Barbarians Princess Ice Wizard
Poison
Bomber Minion Horde Princess Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Princess Ice Wizard Minion Horde Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Princess

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Giant Bomber Minion Horde Princess Ice Wizard
Arrows
Zap Elite Barbarians Giant
Minion Horde
Zap Giant
Elite Barbarians
Zap Arrows Bomber
Giant
Bomber Zap Arrows Minion Horde Princess Ice Wizard
Princess
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 0 9

Bomber
Zap
Zap
Bomber Arrows Minion Horde Elite Barbarians Princess Ice Wizard
Arrows
Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Elite Barbarians
Zap
Giant
Princess
Zap Ice Wizard
Ice Wizard
Zap Arrows Minion Horde Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Minion Horde Elite Barbarians Bomber Zap Ice Wizard
Minion Horde Bomber Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Bomber Ice Wizard
Bomber Arrows Elite Barbarians Princess
Arrows Bomber Zap Ice Wizard
Minion Horde Zap Arrows Princess Ice Wizard
Zap Arrows
Minion Horde Elite Barbarians Princess Ice Wizard
Elite Barbarians Bomber Minion Horde Ice Wizard
Minion Horde Ice Wizard Bomber Zap Arrows Princess
Arrows Minion Horde Zap Princess Ice Wizard
Minion Horde Bomber Zap Elite Barbarians Ice Wizard
Bomber Zap Arrows Minion Horde Princess
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians
Minion Horde Bomber Arrows Elite Barbarians
Arrows Bomber Zap Minion Horde Elite Barbarians Ice Wizard
Zap Arrows Bomber Princess Ice Wizard
Elite Barbarians
Bomber Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Bomber Zap Arrows Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Arrows Zap Minion Horde Princess Ice Wizard
Minion Horde Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Minion Horde
Bomber Minion Horde Princess
Elite Barbarians Bomber Zap Minion Horde
Arrows Bomber Zap Minion Horde Elite Barbarians Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde
Arrows Zap Princess Ice Wizard
Arrows Minion Horde
Arrows
Bomber Zap Arrows Minion Horde
Arrows Zap Minion Horde Princess Ice Wizard
Bomber Arrows Minion Horde Princess
Arrows Zap Princess Ice Wizard
Arrows Zap
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Princess
Zap Arrows Princess
Elite Barbarians Princess
Arrows Minion Horde Princess
Princess Zap Arrows Elite Barbarians
Bomber Zap Arrows Minion Horde Princess
Arrows Minion Horde Princess
Arrows
Bomber Minion Horde
Bomber Zap Arrows Princess
Bomber Zap Arrows Princess
Minion Horde
Arrows Princess
Zap Arrows Minion Horde
Zap Arrows Bomber Princess Ice Wizard
Minion Horde
Arrows Zap Princess Ice Wizard
Zap Arrows Princess
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Princess Ice Wizard
Zap Minion Horde
Minion Horde Elite Barbarians
Bomber Zap Arrows Minion Horde
Zap Arrows Minion Horde Princess
Minion Horde
Arrows Princess
Zap Minion Horde Princess
Zap Arrows Princess Ice Wizard
Arrows
Minion Horde Princess
Arrows Bomber Zap Princess
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Princess
Zap Princess
Zap Princess

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