My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Ice Wizard Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Barbarians Baby Dragon Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Wizard Lumberjack
The Log
Spear Goblins Barbarians Lumberjack
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Wizard Baby Dragon P.E.K.K.A Lumberjack
Fireball
Barbarians Wizard Baby Dragon Lumberjack
Poison
Spear Goblins Barbarians Wizard
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Fireball Baby Dragon Lumberjack Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Fireball Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Lumberjack
Zap
Fireball P.E.K.K.A Spear Goblins Baby Dragon Lumberjack
Barbarians
Fireball
Zap Baby Dragon
Wizard
P.E.K.K.A Lumberjack
Baby Dragon
Spear Goblins Zap Fireball P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Wizard Baby Dragon Lumberjack
Lumberjack
Spear Goblins Zap Wizard Baby Dragon P.E.K.K.A

Defense Synergies 1 14

Spear Goblins
Zap Barbarians Baby Dragon P.E.K.K.A Lumberjack
Zap
Fireball Spear Goblins Barbarians Baby Dragon P.E.K.K.A Lumberjack
Barbarians
Spear Goblins Zap
Fireball
Zap Lumberjack
Wizard
P.E.K.K.A Lumberjack
Baby Dragon
Spear Goblins Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Spear Goblins Zap Wizard Baby Dragon
Lumberjack
Spear Goblins Zap Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard Baby Dragon
Barbarians P.E.K.K.A Lumberjack Zap
Barbarians P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians Fireball P.E.K.K.A Lumberjack
Fireball Spear Goblins Zap Baby Dragon Lumberjack
Spear Goblins Zap Fireball Wizard Baby Dragon
Zap Barbarians Fireball Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Lumberjack
Spear Goblins Barbarians Lumberjack
Barbarians Spear Goblins Zap Fireball Wizard Baby Dragon Lumberjack
Spear Goblins Zap Fireball Wizard Baby Dragon
Barbarians P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Barbarians Baby Dragon P.E.K.K.A Lumberjack
Barbarians P.E.K.K.A Lumberjack
Barbarians Zap Fireball P.E.K.K.A Lumberjack
Barbarians Wizard Fireball P.E.K.K.A Lumberjack
Fireball Spear Goblins Zap Barbarians Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Spear Goblins Barbarians Fireball Lumberjack
Barbarians P.E.K.K.A Lumberjack
Wizard Spear Goblins Barbarians Fireball Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Wizard Baby Dragon Lumberjack
Barbarians P.E.K.K.A Lumberjack Spear Goblins Zap
P.E.K.K.A Lumberjack Zap Barbarians Fireball
Barbarians P.E.K.K.A Lumberjack
Fireball Wizard Zap Baby Dragon
P.E.K.K.A Spear Goblins Barbarians Fireball Lumberjack
P.E.K.K.A Barbarians Lumberjack
Zap P.E.K.K.A Spear Goblins Barbarians Fireball Baby Dragon
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Fireball Wizard Lumberjack
Wizard Barbarians Fireball Baby Dragon
Barbarians Spear Goblins Zap Fireball Baby Dragon P.E.K.K.A Lumberjack
Zap Barbarians Fireball Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Spear Goblins Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Spear Goblins Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Spear Goblins Barbarians Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Zap Fireball Wizard Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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