My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Ice Wizard Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Giant Prince Miner
Giant Snowball
Bats Minions Battle Ram Miner Lumberjack
Zap
Bats Minions Battle Ram Prince
Barbarian Barrel
Battle Ram Lumberjack
The Log
Battle Ram Prince Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Battle Ram Prince Miner Lumberjack
Fireball
Minions Battle Ram Lumberjack
Poison
Bats Minions
Lightning
Battle Ram Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Miner Battle Ram Lumberjack Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Miner

Attack Synergies 10 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Minions Battle Ram Prince Lumberjack
Zap
Battle Ram Giant Prince Miner Bats Minions Lumberjack
Minions
Giant Miner Bats Zap Battle Ram Prince Lumberjack
Battle Ram
Zap Bats Minions Lumberjack
Giant
Bats Zap Minions Prince Miner Lumberjack
Prince
Zap Giant Bats Minions Miner Lumberjack
Miner
Bats Zap Minions Giant Prince Lumberjack
Lumberjack
Bats Zap Minions Battle Ram Giant Prince Miner

Defense Synergies 0 10

Bats
Zap Minions Prince Lumberjack
Zap
Bats Minions Prince Miner Lumberjack
Minions
Bats Zap Prince Lumberjack
Battle Ram
Giant
Prince
Bats Zap Minions
Miner
Zap
Lumberjack
Bats Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Lumberjack Bats Zap Minions Prince
Prince Lumberjack Bats Minions
Prince Lumberjack Bats Minions
Prince Lumberjack
Bats Zap Minions Lumberjack
Bats Minions Zap
Zap
Minions Prince Lumberjack
Prince Miner Lumberjack
Bats Minions Zap Lumberjack
Minions Bats Zap
Prince Lumberjack Bats Zap Minions
Bats Zap Minions Prince Lumberjack
Prince Lumberjack
Zap Prince Lumberjack
Bats Minions Prince Lumberjack
Bats Zap Minions Prince Lumberjack
Zap Bats Minions Lumberjack
Prince Lumberjack
Bats Minions Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince
Zap Prince Miner Lumberjack
Lumberjack Bats Zap Minions Prince
Prince Lumberjack Bats Zap
Prince Lumberjack
Bats Zap Minions
Prince Bats Minions Lumberjack
Prince Lumberjack
Zap Bats Minions Prince
Bats Minions Prince Lumberjack
Zap Prince
Prince Lumberjack
Bats Zap Minions Prince Lumberjack
Bats Minions Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Prince
Zap
Bats Zap Minions
Zap
Miner Zap
Bats Minions Prince Lumberjack
Miner Zap Prince
Zap
Miner
Minions
Zap Prince
Zap
Bats Minions
Zap Prince
Zap Miner
Minions Prince
Prince
Zap
Zap
Miner Zap
Zap Prince Miner
Miner Zap
Bats Zap
Zap Bats Minions
Zap Miner
Zap
Prince
Zap Bats Minions Prince
Zap
Miner Prince Lumberjack
Zap
Zap
Prince
Zap Bats Minions
Bats Zap
Zap Prince Miner

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