My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Ice Wizard Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Prince
Giant Snowball
Minions Mega Minion Battle Ram Lumberjack
Zap
Minions Battle Ram Prince
Barbarian Barrel
Battle Ram Electro Wizard Lumberjack
The Log
Battle Ram Prince Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Battle Ram Prince Electro Wizard Lumberjack
Fireball
Minions Mega Minion Battle Ram Electro Wizard Lumberjack
Poison
Minions Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mega Minion Battle Ram Electro Wizard Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Mega Minion

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Prince Electro Wizard Minions The Log Lumberjack
Minions
Zap Battle Ram Prince Lumberjack
Mega Minion
Zap
Battle Ram
Zap The Log Minions Electro Wizard Lumberjack
Prince
Zap Minions The Log Electro Wizard Lumberjack
The Log
Battle Ram Zap Prince Lumberjack
Electro Wizard
Zap Battle Ram Prince Lumberjack
Lumberjack
Zap Minions Battle Ram Prince The Log Electro Wizard

Defense Synergies 3 15

Zap
Mega Minion Electro Wizard Minions Prince The Log Lumberjack
Minions
Zap Prince The Log Electro Wizard Lumberjack
Mega Minion
Zap The Log Electro Wizard Lumberjack
Battle Ram
Prince
The Log Zap Minions Electro Wizard
The Log
Prince Zap Minions Mega Minion Electro Wizard Lumberjack
Electro Wizard
Zap Minions Mega Minion Prince The Log Lumberjack
Lumberjack
Zap Minions Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log Electro Wizard
Lumberjack Zap Minions Mega Minion Prince The Log Electro Wizard
Prince Lumberjack Minions Mega Minion Electro Wizard
Prince Lumberjack Minions Mega Minion Electro Wizard
Prince The Log Lumberjack
The Log Zap Minions Mega Minion Electro Wizard Lumberjack
Minions Mega Minion Electro Wizard Zap
Zap The Log Electro Wizard
Minions Prince Lumberjack
Prince Electro Wizard Lumberjack
Minions Electro Wizard Zap Mega Minion The Log Lumberjack
Minions Mega Minion Zap Electro Wizard
Prince Lumberjack Zap Minions The Log Electro Wizard
Zap Minions Mega Minion Prince The Log Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Prince The Log Electro Wizard Lumberjack
Minions Prince Electro Wizard Lumberjack
Zap Minions Mega Minion Prince The Log Electro Wizard Lumberjack
Zap The Log Minions Mega Minion Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Minions Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Mega Minion Prince The Log Lumberjack
Lumberjack Zap Minions Prince The Log Electro Wizard
Prince Lumberjack Zap The Log Electro Wizard
Prince Lumberjack
Zap Minions Electro Wizard
Prince Minions Mega Minion Electro Wizard Lumberjack
Prince Lumberjack
Zap Electro Wizard Minions Mega Minion Prince The Log
Mega Minion
Minions Mega Minion Prince Lumberjack
Zap Prince The Log Electro Wizard
Prince Lumberjack
Electro Wizard Zap Minions Mega Minion Prince The Log Lumberjack
Minions Zap Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
Prince The Log
Zap The Log
Zap Minions Mega Minion
The Log
The Log Zap
The Log Zap
Minions Prince Electro Wizard Lumberjack
Zap Prince The Log Electro Wizard
Zap
The Log
Minions
Zap Prince The Log
Zap The Log
The Log
Minions
Zap Mega Minion Prince The Log Electro Wizard
Zap The Log
Minions Prince The Log
Prince The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap Electro Wizard
Zap Prince The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Minions Mega Minion
Mega Minion
Zap The Log
Zap Electro Wizard
Prince
The Log
Zap Electro Wizard Minions Prince
Zap Mega Minion Electro Wizard
The Log
Mega Minion Prince Electro Wizard Lumberjack
The Log Zap
Zap
Mega Minion Prince
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard

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