My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Fire Spirit Spear Goblins Barbarians Musketeer Baby Dragon
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Elite Barbarians Musketeer Valkyrie
The Log
Fire Spirit Spear Goblins Barbarians Elite Barbarians Musketeer
Earthquake
Spear Goblins Barbarians
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Barbarians Elite Barbarians Musketeer Valkyrie Baby Dragon
Fireball
Barbarians Elite Barbarians Musketeer Baby Dragon
Poison
Spear Goblins Barbarians Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie Baby Dragon
Rocket
Barbarians Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Musketeer Valkyrie Baby Dragon Poison Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Musketeer Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Baby Dragon
Spear Goblins
Valkyrie Elite Barbarians Baby Dragon
Barbarians
Elite Barbarians
Valkyrie Fire Spirit Spear Goblins
Musketeer
Valkyrie Baby Dragon
Valkyrie
Fire Spirit Spear Goblins Elite Barbarians Musketeer Baby Dragon
Baby Dragon
Fire Spirit Spear Goblins Musketeer Valkyrie Poison
Poison
Baby Dragon

Defense Synergies 2 9

Fire Spirit
Spear Goblins Valkyrie
Spear Goblins
Fire Spirit Barbarians Musketeer Valkyrie Baby Dragon Poison
Barbarians
Spear Goblins
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Spear Goblins Baby Dragon
Valkyrie
Elite Barbarians Musketeer Fire Spirit Spear Goblins Baby Dragon
Baby Dragon
Spear Goblins Musketeer Valkyrie
Poison
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Valkyrie Baby Dragon
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Fire Spirit Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie Poison
Fire Spirit Spear Goblins Musketeer Valkyrie Baby Dragon
Musketeer Fire Spirit Spear Goblins Baby Dragon Poison
Barbarians Musketeer Valkyrie Baby Dragon Poison
Barbarians Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Spear Goblins Barbarians Musketeer Valkyrie
Barbarians Valkyrie Poison Spear Goblins Musketeer Baby Dragon
Musketeer Spear Goblins Baby Dragon Poison
Barbarians Fire Spirit Elite Barbarians Musketeer Valkyrie
Fire Spirit Valkyrie Barbarians Baby Dragon Poison
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Musketeer Valkyrie Poison
Fire Spirit Spear Goblins Barbarians Elite Barbarians Musketeer Valkyrie Baby Dragon
Valkyrie Baby Dragon Poison Fire Spirit Spear Goblins Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Valkyrie Fire Spirit Spear Goblins Barbarians Elite Barbarians Musketeer Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Elite Barbarians
Poison Elite Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Spear Goblins Elite Barbarians Musketeer Valkyrie
Valkyrie Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Fire Spirit Poison Musketeer Baby Dragon
Spear Goblins Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie
Spear Goblins Barbarians Elite Barbarians Valkyrie Baby Dragon Poison
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie Poison
Barbarians Elite Barbarians Valkyrie
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Elite Barbarians Spear Goblins Musketeer Valkyrie Baby Dragon Poison
Valkyrie Poison Barbarians Elite Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Valkyrie Baby Dragon
Poison Musketeer Baby Dragon
Baby Dragon Poison
Barbarians Musketeer Valkyrie Poison
Poison Fire Spirit Valkyrie Baby Dragon
Poison Fire Spirit Spear Goblins Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Poison
Fire Spirit Elite Barbarians Musketeer Poison
Poison Musketeer Valkyrie
Poison Fire Spirit Musketeer Baby Dragon
Poison Fire Spirit Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Elite Barbarians Musketeer Baby Dragon Poison
Spear Goblins Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Fire Spirit Musketeer Baby Dragon Poison
Fire Spirit Valkyrie Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Musketeer
Barbarians Musketeer Baby Dragon Poison
Poison Fire Spirit Valkyrie Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison Musketeer Baby Dragon
Elite Barbarians Poison Fire Spirit Musketeer Baby Dragon
Musketeer Poison
Elite Barbarians
Poison Musketeer
Poison
Poison
Fire Spirit Spear Goblins Barbarians Musketeer
Poison Fire Spirit Musketeer Baby Dragon
Poison Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Poison
Poison
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon Poison
Musketeer Poison
Poison Musketeer Baby Dragon

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