My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Fire Spirit Minions Skeleton Army Witch
Zap
Fire Spirit Minions Skeleton Army Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Witch
The Log
Fire Spirit Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minions Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Elite Barbarians Skeleton Army Witch
Fireball
Minions Elite Barbarians Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Skeleton Army Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant
Zap
Elite Barbarians Giant Fire Spirit Minions Witch
Minions
Giant Rage Zap Elite Barbarians
Elite Barbarians
Zap Rage Fire Spirit Minions
Giant
Zap Minions Rage Fire Spirit Witch
Rage
Minions Elite Barbarians Giant Witch
Skeleton Army
Witch
Rage Zap Giant

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Minions Elite Barbarians Skeleton Army Witch
Minions
Zap
Elite Barbarians
Zap
Giant
Rage
Skeleton Army
Zap
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Skeleton Army Zap Minions Witch
Skeleton Army Witch Fire Spirit Minions Elite Barbarians
Elite Barbarians Skeleton Army Witch Minions
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Minions
Minions Fire Spirit Zap Witch
Zap
Witch Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Minions Skeleton Army Witch Zap
Minions Zap Witch
Skeleton Army Fire Spirit Zap Minions Elite Barbarians Witch
Fire Spirit Skeleton Army Zap Minions Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Minions Elite Barbarians Skeleton Army Witch
Fire Spirit Zap Minions Elite Barbarians Skeleton Army Witch
Zap Witch Fire Spirit Minions
Elite Barbarians
Skeleton Army Fire Spirit Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch
Zap Elite Barbarians
Skeleton Army Zap Minions Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch
Fire Spirit Zap Minions Witch
Skeleton Army Minions Elite Barbarians Witch
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Minions Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Minions
Minions Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Zap Minions Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Minions Elite Barbarians
Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians
Zap Witch
Minions
Fire Spirit Zap
Fire Spirit Zap Witch
Minions
Zap
Zap Fire Spirit Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Fire Spirit Zap Witch
Zap Minions Witch
Elite Barbarians
Zap
Zap
Zap Fire Spirit Minions Skeleton Army Witch
Fire Spirit Zap Witch
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Witch
Zap Witch
Zap Witch

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