My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Barbarians Wizard Ice Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard P.E.K.K.A Ice Wizard Sparky
Fireball
Barbarians Minion Horde Wizard Elixir Collector Ice Wizard Sparky
Poison
Barbarians Minion Horde Wizard Elixir Collector Ice Wizard Sparky
Lightning
Wizard Elixir Collector Ice Wizard Sparky
Rocket
Barbarians Minion Horde Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Barbarians Minion Horde Wizard Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Ice Wizard Barbarians Minion Horde

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Minion Horde Ice Wizard
Barbarians
Minion Horde
Zap Sparky
Wizard
P.E.K.K.A Sparky
Elixir Collector
P.E.K.K.A
Zap Wizard Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Sparky
Zap Minion Horde Wizard

Defense Synergies 0 11

Zap
Barbarians Minion Horde P.E.K.K.A Ice Wizard Sparky
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Ice Wizard Sparky
Wizard
P.E.K.K.A Ice Wizard
Elixir Collector
P.E.K.K.A
Zap Wizard Ice Wizard
Ice Wizard
Zap Minion Horde Wizard P.E.K.K.A
Sparky
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Barbarians Minion Horde P.E.K.K.A Sparky Zap Ice Wizard
Barbarians Minion Horde P.E.K.K.A Sparky Ice Wizard
Barbarians Minion Horde P.E.K.K.A Sparky Ice Wizard
Barbarians P.E.K.K.A Sparky
Zap Ice Wizard
Minion Horde Zap Wizard Ice Wizard
Zap Barbarians P.E.K.K.A Sparky
Barbarians Minion Horde P.E.K.K.A Sparky Ice Wizard
Barbarians Minion Horde Ice Wizard Sparky
Barbarians Minion Horde Ice Wizard Zap Wizard
Minion Horde Zap Wizard Ice Wizard
Barbarians Minion Horde P.E.K.K.A Sparky Zap Wizard Ice Wizard
Wizard Sparky Zap Barbarians Minion Horde P.E.K.K.A
Barbarians P.E.K.K.A Sparky Minion Horde
Barbarians Minion Horde Zap P.E.K.K.A Sparky
Barbarians Minion Horde Wizard Sparky P.E.K.K.A
Zap Barbarians Minion Horde Wizard Ice Wizard
Zap Wizard Barbarians Ice Wizard
Barbarians P.E.K.K.A Sparky
Wizard Barbarians Minion Horde P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Sparky
Zap Wizard
Barbarians P.E.K.K.A Zap Minion Horde Sparky
P.E.K.K.A Zap Barbarians Minion Horde Sparky
Barbarians P.E.K.K.A Minion Horde Sparky
Wizard Zap Minion Horde Ice Wizard
P.E.K.K.A Sparky Barbarians Minion Horde Ice Wizard
P.E.K.K.A Barbarians Minion Horde Sparky
Zap Minion Horde P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Minion Horde Sparky
P.E.K.K.A Barbarians Minion Horde Sparky
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Sparky Zap Minion Horde P.E.K.K.A
Zap Barbarians Minion Horde Wizard P.E.K.K.A Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Ice Wizard
Minion Horde Sparky
Barbarians Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard Sparky
Zap Wizard Ice Wizard
Zap Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Barbarians Minion Horde
Zap Wizard Ice Wizard Sparky
Minion Horde
Zap Wizard Ice Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Minion Horde Wizard Ice Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Barbarians
Zap Wizard Ice Wizard
Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde P.E.K.K.A Sparky
Zap Minion Horde Sparky
Zap
Zap Sparky

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