My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions
Giant Snowball
Fire Spirit Bomber Archers Minions Dart Goblin Witch
Zap
Fire Spirit Bomber Archers Minions Dart Goblin Witch
Barbarian Barrel
Fire Spirit Bomber Archers Tesla Dart Goblin Witch
The Log
Fire Spirit Bomber Archers Dart Goblin Witch
Earthquake
Bomber Archers Tesla Witch
Arrows
Fire Spirit Bomber Archers Minions Dart Goblin Witch
Royal Delivery
Fire Spirit Bomber Archers Minions Dart Goblin Witch
Fireball
Bomber Archers Minions Tesla Dart Goblin Witch
Poison
Bomber Archers Minions Dart Goblin Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Minions Dart Goblin Tesla Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Minions

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bomber
Minions
Archers
Minions
Bomber
Tesla
Dart Goblin
Rocket
Witch

Defense Synergies 0 8

Fire Spirit
Bomber
Tesla
Archers
Minions Tesla Dart Goblin Witch
Minions
Archers Tesla Dart Goblin
Tesla
Bomber Archers Minions Dart Goblin
Dart Goblin
Archers Minions Tesla
Rocket
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Tesla Dart Goblin
Bomber Minions Tesla Dart Goblin Witch
Tesla Rocket Witch Fire Spirit Bomber Archers Minions Dart Goblin
Tesla Witch Bomber Minions Dart Goblin
Bomber Rocket
Fire Spirit Bomber Archers Minions Tesla Dart Goblin
Minions Tesla Dart Goblin Rocket Fire Spirit Archers Witch
Rocket Tesla Dart Goblin
Tesla Witch Minions
Fire Spirit Bomber Archers Tesla Dart Goblin
Archers Minions Dart Goblin Witch Bomber Tesla
Minions Tesla Archers Dart Goblin Witch
Tesla Fire Spirit Bomber Minions Rocket Witch
Fire Spirit Bomber Rocket Minions Tesla Dart Goblin Witch
Tesla
Rocket Tesla
Tesla Bomber Minions Witch
Fire Spirit Tesla Bomber Archers Minions Dart Goblin Witch
Witch Fire Spirit Bomber Archers Minions Tesla Dart Goblin
Tesla Dart Goblin
Bomber Fire Spirit Archers Minions Tesla Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Witch
Bomber Archers Tesla Rocket
Minions Rocket Witch
Rocket Tesla
Tesla Witch
Fire Spirit Rocket Archers Minions Tesla Dart Goblin Witch
Rocket Archers Minions Tesla Dart Goblin Witch
Tesla
Rocket Minions Witch
Witch Tesla Dart Goblin
Minions Tesla Dart Goblin Witch
Rocket
Rocket Tesla Witch
Bomber Archers Tesla Dart Goblin Witch
Tesla Witch Bomber Archers Minions Dart Goblin Rocket
Minions Bomber Archers Tesla Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Bomber Rocket Fire Spirit
Fire Spirit Minions Dart Goblin Rocket Witch
Fire Spirit Bomber Archers Dart Goblin Witch
Fire Spirit Dart Goblin
Dart Goblin
Rocket Fire Spirit Minions
Rocket Dart Goblin
Fire Spirit Archers Dart Goblin Rocket
Rocket Fire Spirit Dart Goblin
Minions Dart Goblin Rocket
Dart Goblin
Rocket Bomber Dart Goblin Witch
Dart Goblin Rocket
Rocket
Bomber Minions Rocket
Rocket Fire Spirit Bomber Archers Dart Goblin
Rocket Fire Spirit Bomber Dart Goblin Witch
Rocket Minions
Rocket
Rocket
Rocket
Fire Spirit Bomber Witch
Witch
Dart Goblin Witch
Witch
Rocket Dart Goblin
Fire Spirit Archers Dart Goblin Witch
Rocket Minions Dart Goblin Witch
Bomber Dart Goblin Rocket
Rocket
Rocket
Fire Spirit Archers Minions Dart Goblin Rocket Witch
Rocket Fire Spirit Archers Dart Goblin Witch
Dart Goblin Rocket
Bomber Dart Goblin
Rocket
Dart Goblin
Minions Dart Goblin Rocket Witch
Dart Goblin Rocket Witch
Dart Goblin Rocket Witch

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