My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Wizard
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Wizard P.E.K.K.A
Fireball
Archers Goblin Gang Elite Barbarians Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Goblin Gang Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A Archers
Goblin Gang
P.E.K.K.A
Elite Barbarians
Arrows Rage Archers Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rocket
Rage
Elite Barbarians Wizard
P.E.K.K.A
Arrows Archers Goblin Gang Wizard

Defense Synergies 0 6

Archers
Goblin Gang P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
Archers P.E.K.K.A
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Rage
P.E.K.K.A
Archers Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Rocket P.E.K.K.A Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang
Arrows Elite Barbarians Rocket P.E.K.K.A
Arrows Goblin Gang Archers
Rocket Archers Arrows Goblin Gang Wizard
Rocket Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Arrows Wizard
Arrows Archers Goblin Gang Wizard
P.E.K.K.A Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Arrows Goblin Gang P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Rocket Goblin Gang Elite Barbarians P.E.K.K.A
Wizard Arrows Goblin Gang Elite Barbarians P.E.K.K.A
Arrows Archers Goblin Gang Elite Barbarians Wizard
Arrows Wizard Archers
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Archers Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians P.E.K.K.A
Archers Arrows Goblin Gang Elite Barbarians Wizard Rocket
Goblin Gang P.E.K.K.A Elite Barbarians Rocket
Goblin Gang Rocket P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians
Arrows Wizard Rocket Archers Goblin Gang
Goblin Gang Rocket P.E.K.K.A Archers Elite Barbarians
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Goblin Gang Wizard
Wizard Archers
Goblin Gang Elite Barbarians Archers Rocket P.E.K.K.A
Arrows Archers Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblin Gang Elite Barbarians
Rocket Arrows Wizard
Archers Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Archers Arrows Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Archers Goblin Gang Rocket
Rocket Archers Arrows Wizard
Arrows
Goblin Gang Wizard Rocket
Arrows Wizard
Rocket Arrows
Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket

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