My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers Mega Minion Furnace Witch
Zap
Archers Furnace Witch
Barbarian Barrel
Archers Elite Barbarians Furnace Witch
The Log
Archers Elite Barbarians Furnace Witch
Earthquake
Archers Furnace Witch
Arrows
Archers Furnace Witch
Royal Delivery
Archers Elite Barbarians Mega Minion Witch
Fireball
Archers Elite Barbarians Mega Minion Furnace Witch
Poison
Archers Mega Minion Furnace Witch
Lightning
Elite Barbarians Mega Minion Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mega Minion Furnace Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Giant Archers Furnace Witch The Log
Archers
Zap Elite Barbarians Giant
Elite Barbarians
Zap Archers Furnace The Log
Mega Minion
Zap Giant Furnace
Furnace
Zap Elite Barbarians Mega Minion Giant
Giant
Zap Mega Minion Archers Furnace Witch The Log
Witch
Zap Giant
The Log
Zap Elite Barbarians Giant

Defense Synergies 1 15

Zap
Mega Minion Archers Elite Barbarians Furnace Witch The Log
Archers
Zap Mega Minion Furnace Witch The Log
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Archers Elite Barbarians Furnace Witch The Log
Furnace
Zap Archers Mega Minion
Giant
Witch
Zap Archers Mega Minion The Log
The Log
Zap Archers Elite Barbarians Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Elite Barbarians Zap Mega Minion Furnace Witch The Log
Furnace Witch Archers Elite Barbarians Mega Minion
Elite Barbarians Witch Mega Minion Furnace
Elite Barbarians The Log
The Log Zap Archers Mega Minion Furnace
Mega Minion Furnace Zap Archers Witch
Zap The Log
Witch Elite Barbarians Furnace
Elite Barbarians Archers
Archers Witch Zap Mega Minion Furnace The Log
Mega Minion Zap Archers Furnace Witch
Furnace Zap Elite Barbarians Witch The Log
Zap Mega Minion Furnace Witch The Log
Elite Barbarians Furnace
Zap Elite Barbarians Furnace The Log
Elite Barbarians Furnace Witch
Zap Archers Elite Barbarians Mega Minion Furnace Witch The Log
Zap Furnace Witch The Log Archers Mega Minion
Elite Barbarians
Archers Elite Barbarians Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Furnace Witch
Zap Archers Elite Barbarians Mega Minion The Log
Zap Elite Barbarians Furnace Witch The Log
Zap Elite Barbarians The Log
Elite Barbarians Witch
Furnace Zap Archers Witch
Archers Elite Barbarians Mega Minion Furnace Witch
Elite Barbarians
Zap Elite Barbarians Mega Minion Witch The Log
Witch Mega Minion
Elite Barbarians Mega Minion Witch
Zap Elite Barbarians The Log
Elite Barbarians Witch
Archers Furnace Witch
Elite Barbarians Witch Zap Archers Mega Minion Furnace The Log
Zap Archers Elite Barbarians Mega Minion Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap Furnace The Log
Zap Mega Minion Furnace Witch
Archers Furnace Witch The Log
The Log Zap
The Log Zap
Elite Barbarians
Zap The Log
Zap Archers
Elite Barbarians The Log
Zap Elite Barbarians Furnace The Log
Zap Furnace Witch The Log
Furnace The Log
Zap Archers Mega Minion The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Furnace Witch
Mega Minion Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Archers Furnace Witch
Zap Mega Minion Witch
Elite Barbarians Mega Minion
Zap The Log
Zap
The Log
Zap Archers Witch
Zap Archers Mega Minion Witch
The Log
Mega Minion
The Log Zap
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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