My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 6 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Barbarian Hut
The Log
Barbarians Barbarian Hut
Earthquake
Barbarians Barbarian Hut
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard
Fireball
Barbarians Minion Horde Wizard Barbarian Hut
Poison
Barbarians Minion Horde Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut
Rocket
Barbarians Minion Horde Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Poison Barbarians Minion Horde Wizard Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Poison Barbarians

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Barbarian Hut
Barbarians
Minion Horde
Barbarian Hut
Fireball
Arrows
Wizard
Rocket
Barbarian Hut
Arrows Minion Horde
Poison

Defense Synergies 0 6

Arrows
Barbarians Fireball Barbarian Hut
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Barbarian Hut
Fireball
Arrows Barbarian Hut
Wizard
Rocket
Barbarian Hut
Arrows Minion Horde Fireball
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Fireball Wizard
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Rocket Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Arrows Barbarians Fireball Rocket Poison
Arrows Fireball
Minion Horde Rocket Arrows Fireball Wizard Barbarian Hut Poison
Rocket Barbarian Hut Arrows Barbarians Fireball Poison
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde
Barbarians Minion Horde Poison Arrows Fireball Wizard
Arrows Minion Horde Fireball Wizard Barbarian Hut Poison
Barbarians Minion Horde Barbarian Hut Fireball Wizard Rocket
Fireball Wizard Rocket Barbarian Hut Arrows Barbarians Minion Horde Poison
Barbarians Barbarian Hut Minion Horde
Barbarians Minion Horde Rocket Barbarian Hut Fireball
Barbarians Minion Horde Wizard Barbarian Hut Arrows Fireball Poison
Arrows Fireball Barbarians Minion Horde Wizard Barbarian Hut
Arrows Wizard Poison Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut
Wizard Arrows Barbarians Minion Horde Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball
Fireball Poison Arrows Wizard Rocket
Barbarians Minion Horde Rocket Barbarian Hut
Rocket Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Barbarian Hut Minion Horde
Arrows Fireball Wizard Rocket Poison Minion Horde
Rocket Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Minion Horde Rocket Barbarians Fireball Barbarian Hut Poison
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde
Rocket Arrows Barbarians Fireball Poison
Barbarians Rocket Minion Horde Fireball Wizard Barbarian Hut
Wizard Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Minion Horde Fireball Rocket Barbarian Hut Poison
Arrows Poison Barbarians Minion Horde Fireball Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Minion Horde Rocket Barbarian Hut
Arrows Fireball Poison
Rocket Arrows Minion Horde Fireball Barbarian Hut Poison
Arrows Barbarians Fireball Rocket Barbarian Hut Poison
Fireball Wizard Rocket Poison Arrows Minion Horde
Arrows Fireball Wizard Poison Minion Horde Rocket
Arrows Minion Horde Wizard Poison
Arrows Fireball Poison Wizard Barbarian Hut
Arrows Fireball Poison Wizard
Rocket Minion Horde Fireball Poison
Rocket Poison Arrows Minion Horde Fireball Wizard
Fireball Poison Arrows Wizard Rocket
Rocket Poison Fireball Barbarian Hut
Arrows Minion Horde Fireball Rocket Poison
Arrows Fireball Barbarian Hut Poison
Rocket Arrows Minion Horde Fireball Wizard Barbarian Hut Poison
Arrows Minion Horde Fireball Wizard Rocket Barbarian Hut Poison
Arrows Fireball Rocket Poison
Minion Horde Rocket
Rocket Arrows Fireball Wizard Poison
Rocket Arrows Fireball Wizard Poison
Rocket Minion Horde Fireball Poison
Rocket Arrows Fireball Wizard Poison
Rocket
Rocket Arrows Barbarians Minion Horde Fireball Barbarian Hut Poison
Arrows Poison Fireball Wizard
Minion Horde
Arrows Fireball Poison Wizard
Fireball Arrows Wizard Poison
Fireball Rocket Poison Arrows
Poison Arrows Minion Horde Fireball Wizard
Rocket Minion Horde Fireball Wizard Poison
Minion Horde Fireball
Poison Arrows Minion Horde Fireball Wizard Rocket
Rocket Arrows Minion Horde Fireball Poison
Minion Horde
Rocket Arrows Fireball Wizard Poison
Minion Horde Barbarians Fireball Rocket Barbarian Hut
Fireball Rocket Poison Arrows Wizard
Arrows Fireball
Fireball Poison Minion Horde Wizard Rocket
Arrows Fireball Wizard Poison
Rocket Arrows Fireball Poison
Minion Horde
Minion Horde Fireball Rocket Poison
Fireball Rocket Poison
Poison Fireball Rocket

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