My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Ice Wizard Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Ice Wizard Electro Wizard
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Ice Wizard Electro Wizard
Poison
Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Ice Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Fireball Hog Rider Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Ice Wizard
Elite Barbarians
Zap Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Fireball Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Hog Rider
Skeleton Army
Ice Wizard
Zap
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 11

Zap
Fireball Electro Wizard Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Ice Wizard Electro Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army Ice Wizard Electro Wizard
Skeleton Army
Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Fireball Wizard Skeleton Army
Electro Wizard
Zap Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Elite Barbarians Skeleton Army Zap Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Ice Wizard Electro Wizard
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Ice Wizard Electro Wizard
Electro Wizard Zap Fireball Wizard Ice Wizard
Zap Fireball Electro Wizard
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Ice Wizard Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard Skeleton Army Zap Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Wizard Elite Barbarians Fireball Skeleton Army Electro Wizard
Fireball Zap Elite Barbarians Wizard Skeleton Army Ice Wizard Electro Wizard
Zap Wizard Fireball Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Wizard Skeleton Army Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army
Fireball Wizard Zap Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Fireball Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Fireball Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Fireball
Zap Elite Barbarians Fireball Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Ice Wizard
Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Ice Wizard
Fireball Zap Wizard Ice Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Ice Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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