My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Bowler Inferno Dragon
Fireball
Elite Barbarians Witch Bowler Inferno Dragon
Poison
Witch
Lightning
Elite Barbarians Witch Bowler Inferno Dragon
Rocket
Elite Barbarians Witch Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Freeze Inferno Dragon Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Freeze Witch Bowler
Elite Barbarians
Zap Rage
Rage
Elite Barbarians Witch
Tornado
Zap Freeze Witch Bowler
Freeze
Zap Tornado
Witch
Rage Zap Tornado Bowler
Bowler
Zap Tornado Witch
Inferno Dragon

Defense Synergies 1 8

Zap
Elite Barbarians Tornado Witch Bowler Inferno Dragon
Elite Barbarians
Zap
Rage
Tornado
Bowler Zap Witch Inferno Dragon
Freeze
Witch
Zap Tornado Bowler
Bowler
Tornado Zap Witch
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap
Elite Barbarians Inferno Dragon Zap Witch
Tornado Witch Bowler Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Witch Inferno Dragon Bowler
Elite Barbarians Tornado Bowler
Tornado Freeze Bowler Zap
Tornado Inferno Dragon Zap Freeze Witch
Bowler Zap
Witch Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado Bowler
Witch Zap Tornado Freeze Bowler
Inferno Dragon Zap Tornado Witch
Bowler Zap Elite Barbarians Freeze Witch
Bowler Zap Tornado Freeze Witch
Elite Barbarians Inferno Dragon
Tornado Zap Elite Barbarians Freeze Bowler Inferno Dragon
Elite Barbarians Tornado Witch Bowler
Zap Elite Barbarians Tornado Witch Bowler
Zap Tornado Freeze Witch Bowler Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Bowler Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Bowler
Zap Elite Barbarians Bowler Inferno Dragon
Zap Elite Barbarians Witch Bowler
Bowler Zap Elite Barbarians Tornado
Elite Barbarians Witch Bowler Inferno Dragon
Zap Tornado Freeze Witch
Elite Barbarians Witch Bowler
Elite Barbarians Inferno Dragon
Zap Freeze Elite Barbarians Tornado Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch Bowler
Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Witch
Witch Bowler
Elite Barbarians Witch Zap Tornado Freeze Bowler Inferno Dragon
Bowler Zap Elite Barbarians Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Bowler
Freeze
Zap Bowler
Zap Tornado Freeze Witch
Tornado Witch Bowler
Zap Tornado Freeze Bowler
Zap Tornado
Elite Barbarians Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Elite Barbarians Bowler
Freeze
Zap Elite Barbarians
Zap Witch Bowler
Bowler
Tornado Freeze
Zap Bowler
Zap Tornado Witch Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Freeze Witch Bowler
Witch Inferno Dragon
Zap Tornado Witch Bowler
Zap Tornado Witch Bowler
Zap Tornado
Elite Barbarians Zap Tornado Witch
Zap Freeze Witch
Elite Barbarians Bowler
Zap
Zap Freeze
Bowler
Zap Freeze Witch
Zap Tornado Witch
Freeze
Bowler
Zap Bowler
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado Freeze Witch Bowler
Zap Tornado Witch
Zap Tornado Freeze Witch Bowler

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