My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Baby Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Minion Horde Furnace Baby Dragon Lumberjack
Zap
Minion Horde Furnace Sparky
Barbarian Barrel
Furnace Wizard Lumberjack Sparky
The Log
Furnace Lumberjack Sparky
Earthquake
Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Wizard Baby Dragon Lumberjack Sparky
Fireball
Minion Horde Furnace Wizard Baby Dragon Lumberjack Sparky
Poison
Minion Horde Furnace Wizard Sparky
Lightning
Furnace Wizard Baby Dragon Lumberjack Sparky
Rocket
Minion Horde Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Baby Dragon Lumberjack Minion Horde Giant Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Baby Dragon Lumberjack Minion Horde

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Lumberjack Sparky
Furnace
Giant Baby Dragon Sparky
Giant
Sparky Minion Horde Furnace Wizard Baby Dragon Lumberjack
Wizard
Giant Lumberjack Sparky Mega Knight
Baby Dragon
Furnace Giant Lumberjack Sparky Mega Knight
Lumberjack
Minion Horde Giant Wizard Baby Dragon Sparky Mega Knight
Sparky
Giant Minion Horde Furnace Wizard Baby Dragon Lumberjack
Mega Knight
Minion Horde Wizard Baby Dragon Lumberjack

Defense Synergies 0 7

Minion Horde
Sparky
Furnace
Baby Dragon Lumberjack
Giant
Wizard
Lumberjack Mega Knight
Baby Dragon
Furnace Lumberjack Mega Knight
Lumberjack
Furnace Wizard Baby Dragon
Sparky
Minion Horde
Mega Knight
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon Sparky
Minion Horde Lumberjack Sparky Furnace Mega Knight
Minion Horde Furnace Lumberjack Sparky Mega Knight
Minion Horde Lumberjack Sparky Furnace Mega Knight
Lumberjack Sparky Mega Knight
Furnace Baby Dragon Lumberjack Mega Knight
Minion Horde Furnace Wizard Baby Dragon
Baby Dragon Sparky Mega Knight
Minion Horde Sparky Furnace Lumberjack
Minion Horde Lumberjack Sparky Mega Knight
Minion Horde Furnace Wizard Baby Dragon Lumberjack Mega Knight
Minion Horde Furnace Wizard Baby Dragon
Minion Horde Furnace Lumberjack Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Minion Horde Furnace Baby Dragon Lumberjack
Sparky Minion Horde Furnace Lumberjack Mega Knight
Minion Horde Furnace Lumberjack Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Furnace Lumberjack
Mega Knight Minion Horde Furnace Wizard Baby Dragon Lumberjack
Furnace Wizard Baby Dragon Lumberjack Mega Knight
Sparky Lumberjack
Wizard Mega Knight Minion Horde Furnace Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Furnace Sparky
Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Furnace Sparky
Lumberjack Mega Knight Minion Horde Sparky
Minion Horde Lumberjack Sparky Mega Knight
Furnace Wizard Minion Horde Baby Dragon
Sparky Minion Horde Furnace Lumberjack
Mega Knight Minion Horde Lumberjack Sparky
Minion Horde Mega Knight Baby Dragon Sparky
Minion Horde Sparky
Mega Knight Minion Horde Lumberjack Sparky
Mega Knight
Mega Knight Minion Horde Wizard Lumberjack Sparky
Wizard Minion Horde Furnace Baby Dragon Sparky Mega Knight
Sparky Minion Horde Furnace Baby Dragon Lumberjack
Mega Knight Minion Horde Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Sparky
Baby Dragon
Minion Horde Baby Dragon Sparky
Sparky
Wizard Minion Horde Furnace Baby Dragon Sparky Mega Knight
Wizard Minion Horde Furnace Baby Dragon
Minion Horde Furnace Wizard Baby Dragon Sparky
Wizard Baby Dragon
Wizard
Minion Horde Lumberjack Sparky
Minion Horde Wizard Sparky
Wizard Baby Dragon
Baby Dragon Sparky
Minion Horde Baby Dragon
Furnace Baby Dragon Sparky
Minion Horde Furnace Wizard Baby Dragon Sparky
Minion Horde Furnace Wizard Baby Dragon Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Sparky Mega Knight
Wizard
Sparky
Minion Horde Baby Dragon
Furnace Wizard Baby Dragon Sparky Mega Knight
Minion Horde
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Minion Horde Furnace Wizard Baby Dragon Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde
Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Lumberjack Sparky Mega Knight
Wizard Baby Dragon
Sparky
Minion Horde Sparky Mega Knight
Minion Horde Baby Dragon Sparky
Baby Dragon Sparky Mega Knight

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