My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Hog Rider Skeleton Army
Zap
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Skeleton Army
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Valkyrie Hog Rider Skeleton Army
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Skeleton Army
Poison
Goblin Gang Minion Horde Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Valkyrie Hog Rider Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Minion Horde Valkyrie
Goblin Gang
Hog Rider Valkyrie
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Valkyrie Fire Spirit Hog Rider
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Zap Goblin Gang
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Minion Horde Elite Barbarians
Skeleton Army

Defense Synergies 1 9

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Valkyrie Skeleton Army
Goblin Gang
Zap Valkyrie Skeleton Army
Minion Horde
Zap
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Fire Spirit Zap Goblin Gang
Hog Rider
Skeleton Army
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Elite Barbarians Skeleton Army Zap Goblin Gang Valkyrie
Goblin Gang Minion Horde Skeleton Army Fire Spirit Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Zap Valkyrie
Minion Horde Fire Spirit Zap Goblin Gang
Zap Valkyrie
Minion Horde Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Skeleton Army Zap
Minion Horde Zap Goblin Gang
Minion Horde Skeleton Army Fire Spirit Zap Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Valkyrie Skeleton Army Zap Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang Elite Barbarians
Minion Horde Goblin Gang Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Zap Goblin Gang Minion Horde Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Fire Spirit
Elite Barbarians
Goblin Gang Valkyrie Skeleton Army Fire Spirit Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Skeleton Army Zap Minion Horde Elite Barbarians Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Skeleton Army
Zap Minion Horde Elite Barbarians Valkyrie Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Fire Spirit Zap Minion Horde Valkyrie
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde Valkyrie
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Fire Spirit Valkyrie
Minion Horde
Zap
Zap
Zap
Elite Barbarians Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Goblin Gang Skeleton Army
Fire Spirit Zap
Goblin Gang Minion Horde Valkyrie
Zap
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap

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