My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Miner Bandit
Giant Snowball
Spear Goblins Archers Miner Lumberjack
Zap
Spear Goblins Archers Bandit
Barbarian Barrel
Spear Goblins Archers Bandit Lumberjack
The Log
Spear Goblins Archers Bandit Lumberjack
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers P.E.K.K.A Miner Bandit Lumberjack
Fireball
Archers Bandit Lumberjack
Poison
Spear Goblins Archers
Lightning
Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Miner Bandit Fireball Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Miner

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Bandit Lumberjack
Archers
P.E.K.K.A Miner Bandit Lumberjack
Fireball
The Log Miner
P.E.K.K.A
Archers The Log Lumberjack
The Log
Fireball P.E.K.K.A Miner Bandit Lumberjack
Miner
Spear Goblins Archers Fireball The Log Bandit Lumberjack
Bandit
Spear Goblins Archers The Log Miner Lumberjack
Lumberjack
Spear Goblins Archers P.E.K.K.A The Log Miner Bandit

Defense Synergies 2 16

Spear Goblins
Archers P.E.K.K.A The Log Bandit Lumberjack
Archers
Spear Goblins P.E.K.K.A The Log Bandit Lumberjack
Fireball
The Log Miner Bandit Lumberjack
P.E.K.K.A
The Log Spear Goblins Archers
The Log
Fireball P.E.K.K.A Spear Goblins Archers Miner Bandit Lumberjack
Miner
Fireball The Log
Bandit
Spear Goblins Archers Fireball The Log Lumberjack
Lumberjack
Spear Goblins Archers Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
P.E.K.K.A Lumberjack The Log Bandit
P.E.K.K.A Lumberjack Archers Bandit
P.E.K.K.A Lumberjack Bandit
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Spear Goblins Archers Bandit Lumberjack
Spear Goblins Archers Fireball
Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Lumberjack
Spear Goblins Archers Miner Bandit Lumberjack
Archers Spear Goblins Fireball The Log Bandit Lumberjack
Spear Goblins Archers Fireball
P.E.K.K.A Lumberjack Fireball The Log Bandit
Fireball P.E.K.K.A The Log Lumberjack
P.E.K.K.A Bandit Lumberjack
Fireball P.E.K.K.A The Log Bandit Lumberjack
Fireball P.E.K.K.A Lumberjack
Fireball Spear Goblins Archers The Log Bandit Lumberjack
The Log Spear Goblins Archers Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Spear Goblins Archers Fireball P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Archers Fireball P.E.K.K.A Bandit
Fireball Bandit Archers The Log Miner Lumberjack
P.E.K.K.A Bandit Lumberjack Spear Goblins The Log
P.E.K.K.A Lumberjack Fireball The Log Bandit
P.E.K.K.A Bandit Lumberjack
Fireball Archers
P.E.K.K.A Spear Goblins Archers Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Spear Goblins Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Bandit Lumberjack
Archers Fireball
Spear Goblins Archers Fireball P.E.K.K.A The Log Lumberjack
Archers Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Miner Bandit
Fireball The Log Miner Bandit
Fireball The Log
Fireball The Log
Fireball Spear Goblins
Archers The Log
Fireball The Log
Fireball The Log Miner Bandit
Fireball Lumberjack
Miner Fireball The Log Bandit
Fireball Archers
Fireball The Log Miner Bandit
Fireball Bandit
Fireball The Log
Spear Goblins Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Archers Fireball The Log Bandit
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner Bandit
Fireball The Log Miner Bandit
Fireball Miner The Log Bandit
Archers Fireball
Fireball
Fireball
Fireball The Log Miner Bandit
Fireball
P.E.K.K.A
Fireball The Log
Spear Goblins Archers Fireball Bandit
Fireball Archers
The Log Fireball
Fireball Miner Lumberjack
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Miner Bandit

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