My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Miner Bandit
Giant Snowball
Goblin Gang Minion Horde Miner
Zap
Goblin Gang Minion Horde Bandit
Barbarian Barrel
Goblin Gang Bandit Magic Archer
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Miner Bandit Magic Archer
Fireball
Goblin Gang Minion Horde Bandit Magic Archer
Poison
Goblin Gang Minion Horde Magic Archer
Lightning
Bandit Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Bandit Magic Archer Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minion Horde The Log Bandit Magic Archer
Goblin Gang
Miner Giant Bandit
Minion Horde
Miner Zap Giant
Giant
Zap Miner Goblin Gang Minion Horde The Log Bandit Magic Archer
The Log
Zap Giant Miner Bandit Magic Archer
Miner
Zap Goblin Gang Minion Horde Giant The Log Bandit Magic Archer
Bandit
Zap Goblin Gang Giant The Log Miner Magic Archer
Magic Archer
Zap Giant The Log Miner Bandit

Defense Synergies 0 15

Zap
Goblin Gang Minion Horde The Log Miner Bandit Magic Archer
Goblin Gang
Zap The Log Miner Bandit Magic Archer
Minion Horde
Zap The Log
Giant
The Log
Zap Goblin Gang Minion Horde Miner Bandit Magic Archer
Miner
Zap Goblin Gang The Log
Bandit
Zap Goblin Gang The Log Magic Archer
Magic Archer
Zap Goblin Gang The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Magic Archer
Minion Horde Zap Goblin Gang The Log Bandit
Goblin Gang Minion Horde Bandit
Minion Horde Goblin Gang Bandit
The Log
Goblin Gang The Log Zap Bandit Magic Archer
Minion Horde Zap Goblin Gang Magic Archer
Zap The Log Bandit Magic Archer
Minion Horde Goblin Gang
Goblin Gang Minion Horde Miner Bandit
Goblin Gang Minion Horde Zap The Log Bandit Magic Archer
Minion Horde Zap Goblin Gang Magic Archer
Minion Horde Zap Goblin Gang The Log Bandit
Zap Goblin Gang Minion Horde The Log Magic Archer
Goblin Gang Minion Horde Bandit
Minion Horde Zap Goblin Gang The Log Bandit
Minion Horde Goblin Gang
Zap Goblin Gang Minion Horde The Log Bandit Magic Archer
Zap The Log Bandit Magic Archer
Goblin Gang Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang The Log Miner Magic Archer
Goblin Gang Bandit Zap Minion Horde The Log
Goblin Gang Zap Minion Horde The Log Bandit
Goblin Gang Minion Horde Bandit
Zap Goblin Gang Minion Horde Magic Archer
Goblin Gang Minion Horde Bandit
Minion Horde
Zap Minion Horde The Log Bandit Magic Archer
Goblin Gang Minion Horde
Minion Horde
Zap The Log
Goblin Gang Minion Horde Bandit
Minion Horde Magic Archer
Goblin Gang Zap Minion Horde The Log Magic Archer
Zap Minion Horde The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde The Log Bandit
Zap The Log Miner Bandit Magic Archer
Minion Horde The Log Miner Bandit Magic Archer
The Log
Zap Minion Horde The Log Magic Archer
Zap Minion Horde Magic Archer
Minion Horde The Log Magic Archer
The Log Zap Magic Archer
The Log Miner Zap Bandit
Goblin Gang Minion Horde
Miner Zap Minion Horde The Log Bandit Magic Archer
Zap Magic Archer
The Log Miner Bandit Magic Archer
Minion Horde Bandit Magic Archer
Zap The Log Magic Archer
Zap Minion Horde The Log Bandit Magic Archer
Magic Archer Minion Horde The Log Bandit
Minion Horde
Zap The Log Bandit Magic Archer
Zap The Log Miner Magic Archer
Minion Horde The Log Magic Archer
The Log
Zap Minion Horde The Log
Zap The Log Magic Archer
Minion Horde
The Log Miner Zap Bandit Magic Archer
Zap The Log Miner Bandit Magic Archer
Miner Zap The Log Bandit Magic Archer
Zap Minion Horde Magic Archer
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log Miner Bandit Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
The Log Magic Archer
Zap Minion Horde Goblin Gang Bandit Magic Archer
Zap Magic Archer
The Log
Miner Goblin Gang Minion Horde Magic Archer
The Log Zap Magic Archer
Zap
Minion Horde
Zap Goblin Gang Minion Horde The Log Magic Archer
Zap Magic Archer
Zap The Log Miner Bandit Magic Archer

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