My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel Baby Dragon
Zap
Battle Ram Inferno Tower Goblin Barrel
Barbarian Barrel
Battle Ram Inferno Tower Goblin Barrel
The Log
Mini P.E.K.K.A Battle Ram Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Battle Ram Goblin Barrel Baby Dragon
Fireball
Battle Ram Inferno Tower Goblin Barrel Baby Dragon
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Inferno Tower Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Tornado Mini P.E.K.K.A Battle Ram Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Goblin Barrel
Mini P.E.K.K.A
Arrows Tornado Baby Dragon The Log
Battle Ram
The Log Arrows Goblin Barrel Tornado Baby Dragon
Inferno Tower
Goblin Barrel
Arrows Battle Ram Baby Dragon
Tornado
Baby Dragon Mini P.E.K.K.A Battle Ram The Log
Baby Dragon
Tornado Mini P.E.K.K.A Battle Ram Goblin Barrel
The Log
Battle Ram Mini P.E.K.K.A Tornado

Defense Synergies 2 10

Arrows
Mini P.E.K.K.A Inferno Tower Tornado
Mini P.E.K.K.A
The Log Arrows Tornado Baby Dragon
Battle Ram
Inferno Tower
The Log Arrows Tornado Baby Dragon
Goblin Barrel
Tornado
Arrows Mini P.E.K.K.A Inferno Tower Baby Dragon The Log
Baby Dragon
Mini P.E.K.K.A Inferno Tower Tornado The Log
The Log
Mini P.E.K.K.A Inferno Tower Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Tornado
Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Tornado The Log
Arrows Tornado The Log Baby Dragon
Inferno Tower Tornado Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Tornado
Tornado Mini P.E.K.K.A Inferno Tower
Arrows Tornado Baby Dragon The Log
Arrows Inferno Tower Tornado Baby Dragon
Mini P.E.K.K.A Inferno Tower The Log
Arrows Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Tornado Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Inferno Tower Tornado
Arrows Tornado Baby Dragon The Log
Arrows Tornado Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Tornado
Arrows Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Tornado The Log
Inferno Tower Mini P.E.K.K.A
Arrows Tornado Baby Dragon
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Tornado Baby Dragon The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Arrows Tornado The Log
Mini P.E.K.K.A Inferno Tower
Baby Dragon
Inferno Tower Mini P.E.K.K.A Tornado Baby Dragon The Log
Arrows Mini P.E.K.K.A Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Tornado Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon The Log
Arrows The Log Tornado Baby Dragon
Arrows The Log Tornado
Mini P.E.K.K.A Tornado
Arrows Tornado The Log
Arrows Tornado Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon The Log
Arrows Tornado Baby Dragon The Log
Baby Dragon The Log
Arrows Tornado
Tornado The Log
Arrows Baby Dragon The Log
Arrows Tornado The Log Baby Dragon
Arrows The Log Tornado Baby Dragon
Arrows Tornado Baby Dragon The Log
Arrows Tornado Baby Dragon The Log
Arrows Tornado Baby Dragon
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Arrows Tornado Baby Dragon
Arrows The Log
Mini P.E.K.K.A Baby Dragon
Arrows The Log Baby Dragon
Arrows Tornado
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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