My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Dart Goblin Furnace
Zap
Skeletons Fire Spirit Dart Goblin Furnace
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Dart Goblin Furnace
The Log
Skeletons Fire Spirit Ice Spirit Dart Goblin Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Fire Spirit Ice Spirit Dart Goblin Furnace
Royal Delivery
Skeletons Fire Spirit Ice Spirit Dart Goblin
Fireball
Dart Goblin Furnace
Poison
Dart Goblin Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Zap Dart Goblin Furnace Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Furnace
Ice Spirit
Zap Dart Goblin Furnace
Zap
Ice Spirit Mirror Fire Spirit Dart Goblin Furnace
Dart Goblin
Ice Spirit Zap Mirror
Furnace
Fire Spirit Ice Spirit Zap Mirror
Rocket
Mirror
Mirror
Zap Dart Goblin Furnace Rocket

Defense Synergies 4 13

Skeletons
Dart Goblin Fire Spirit Ice Spirit Zap Furnace
Fire Spirit
Skeletons Ice Spirit Zap
Ice Spirit
Zap Skeletons Fire Spirit Dart Goblin Furnace Rocket
Zap
Ice Spirit Mirror Skeletons Fire Spirit Dart Goblin Furnace
Dart Goblin
Skeletons Ice Spirit Zap Furnace Mirror
Furnace
Mirror Skeletons Ice Spirit Zap Dart Goblin
Rocket
Ice Spirit
Mirror
Zap Furnace Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin
Skeletons Ice Spirit Zap Dart Goblin Furnace
Furnace Rocket Skeletons Fire Spirit Dart Goblin
Skeletons Dart Goblin Furnace
Rocket
Skeletons Fire Spirit Zap Dart Goblin Furnace
Dart Goblin Furnace Rocket Fire Spirit Ice Spirit Zap
Rocket Zap Dart Goblin
Skeletons Furnace
Skeletons Fire Spirit Ice Spirit Dart Goblin
Dart Goblin Skeletons Zap Furnace
Zap Dart Goblin Furnace
Furnace Skeletons Fire Spirit Ice Spirit Zap Rocket
Fire Spirit Rocket Ice Spirit Zap Dart Goblin Furnace
Furnace
Rocket Ice Spirit Zap Furnace
Skeletons Furnace
Fire Spirit Ice Spirit Zap Dart Goblin Furnace
Zap Furnace Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Furnace
Zap Rocket
Skeletons Ice Spirit Zap Furnace Rocket
Rocket Zap
Skeletons
Fire Spirit Furnace Rocket Skeletons Ice Spirit Zap Dart Goblin
Rocket Skeletons Dart Goblin Furnace
Zap Rocket Skeletons Ice Spirit
Skeletons Dart Goblin
Dart Goblin
Rocket Zap
Rocket Skeletons
Dart Goblin Furnace
Skeletons Ice Spirit Zap Dart Goblin Furnace Rocket
Zap Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Zap Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Fire Spirit Zap Furnace
Fire Spirit Ice Spirit Zap Dart Goblin Furnace Rocket
Fire Spirit Dart Goblin Furnace
Fire Spirit Ice Spirit Zap Dart Goblin
Zap Dart Goblin
Rocket Fire Spirit
Rocket Zap Dart Goblin
Fire Spirit Zap Dart Goblin Rocket
Rocket Fire Spirit Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin Furnace
Rocket Zap Dart Goblin Furnace
Dart Goblin Furnace Rocket
Rocket
Rocket
Rocket Fire Spirit Zap Dart Goblin
Rocket Fire Spirit Zap Dart Goblin
Rocket
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Ice Spirit Furnace
Zap Dart Goblin
Zap
Rocket Zap Dart Goblin
Fire Spirit Zap Dart Goblin Furnace
Zap Rocket Ice Spirit Dart Goblin
Zap Dart Goblin Rocket
Zap Rocket Ice Spirit
Rocket
Zap Fire Spirit Ice Spirit Dart Goblin Rocket
Rocket Fire Spirit Zap Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap
Dart Goblin
Zap Ice Spirit Dart Goblin Rocket
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket

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