My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tornado Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Tornado Mini P.E.K.K.A

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Ice Golem Mini P.E.K.K.A Giant Skeleton
Ice Golem
Hog Rider Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Ice Golem Hog Rider Wizard Tornado Giant Skeleton Electro Wizard
Hog Rider
Zap Ice Golem Mini P.E.K.K.A Wizard Tornado Giant Skeleton Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Hog Rider Giant Skeleton
Tornado
Zap Wizard Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Hog Rider Wizard Tornado Electro Wizard
Electro Wizard
Zap Ice Golem Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Electro Wizard Ice Golem Tornado Giant Skeleton
Ice Golem
Zap Mini P.E.K.K.A Wizard Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Ice Golem Wizard Tornado
Hog Rider
Wizard
Tornado Ice Golem Mini P.E.K.K.A Giant Skeleton Electro Wizard
Tornado
Wizard Zap Ice Golem Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Zap Ice Golem Wizard Tornado Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Ice Golem Wizard Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap Ice Golem Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Ice Golem Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Zap Ice Golem Wizard Tornado Giant Skeleton
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A Zap Wizard Giant Skeleton Electro Wizard
Wizard Zap Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Ice Golem Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Giant Skeleton Electro Wizard
Electro Wizard Zap Ice Golem Mini P.E.K.K.A Wizard
Giant Skeleton Zap Ice Golem Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap Ice Golem Tornado Electro Wizard
Giant Skeleton Mini P.E.K.K.A
Wizard Zap Ice Golem Tornado Electro Wizard
Mini P.E.K.K.A Ice Golem Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard Ice Golem Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Giant Skeleton
Zap Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Ice Golem Wizard
Wizard
Electro Wizard Zap Ice Golem Mini P.E.K.K.A Tornado Giant Skeleton
Zap Ice Golem Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Zap Tornado Electro Wizard
Giant Skeleton
Ice Golem Giant Skeleton
Wizard Zap
Wizard Zap Ice Golem Tornado
Wizard Tornado
Zap Ice Golem Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Ice Golem
Zap Ice Golem
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard
Zap Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Ice Golem Tornado Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Ice Golem Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Zap Ice Golem Wizard
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Giant Skeleton Electro Wizard

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