My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Hog Rider Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Royal Giant Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Minions Barbarians Hog Rider Wizard Skeleton Army
Poison
Minions Barbarians Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Valkyrie Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Valkyrie
Barbarians
Hog Rider
Royal Giant
Minions Fireball Hog Rider Wizard
Fireball
Royal Giant Hog Rider
Valkyrie
Hog Rider Minions Wizard
Hog Rider
Minions Fireball Valkyrie Barbarians Royal Giant Wizard
Wizard
Royal Giant Valkyrie Hog Rider
Skeleton Army

Defense Synergies 1 4

Minions
Valkyrie
Barbarians
Skeleton Army
Royal Giant
Fireball
Valkyrie
Valkyrie
Minions Fireball Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Barbarians Skeleton Army Minions Valkyrie
Barbarians Skeleton Army Minions Valkyrie
Barbarians Skeleton Army Minions Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Minions Valkyrie
Minions Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Minions Skeleton Army
Skeleton Army Barbarians Valkyrie
Minions Barbarians Valkyrie Skeleton Army Fireball Wizard
Minions Fireball Wizard
Barbarians Skeleton Army Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Minions Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Wizard Minions Fireball Valkyrie Skeleton Army
Fireball Minions Barbarians Valkyrie Wizard Skeleton Army
Valkyrie Wizard Minions Barbarians Fireball
Barbarians
Valkyrie Wizard Skeleton Army Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Fireball
Fireball Valkyrie Wizard
Barbarians Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Barbarians Fireball
Barbarians Valkyrie Skeleton Army
Fireball Wizard Minions
Skeleton Army Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie Skeleton Army
Minions Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Valkyrie
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army Minions Fireball Valkyrie
Minions Valkyrie Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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