My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Night Witch
Giant Snowball
Guards Inferno Dragon Lumberjack Night Witch
Zap
Guards Inferno Dragon Night Witch
Barbarian Barrel
Guards Electro Wizard Lumberjack Night Witch
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Guards Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Guards Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Poison Electro Wizard Inferno Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Poison Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Guards Poison Golem Lumberjack Night Witch
Guards
Zap Lumberjack
Poison
Golem Zap Night Witch
Golem
Poison Night Witch Zap Electro Wizard Lumberjack
Electro Wizard
Zap Golem Lumberjack
Inferno Dragon
Lumberjack
Zap Guards Golem Electro Wizard Night Witch
Night Witch
Golem Zap Poison Lumberjack

Defense Synergies 1 12

Zap
Electro Wizard Guards Poison Inferno Dragon Lumberjack Night Witch
Guards
Zap Poison Electro Wizard Lumberjack
Poison
Zap Guards Electro Wizard
Golem
Electro Wizard
Zap Guards Poison Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Guards Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Lumberjack Zap Electro Wizard Night Witch
Lumberjack Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Guards Electro Wizard
Poison Lumberjack
Zap Guards Electro Wizard Lumberjack Night Witch
Electro Wizard Inferno Dragon Zap Poison Night Witch
Zap Poison Electro Wizard
Inferno Dragon Lumberjack Night Witch
Guards Electro Wizard Lumberjack Night Witch
Guards Poison Electro Wizard Zap Lumberjack Night Witch
Inferno Dragon Zap Poison Electro Wizard Night Witch
Lumberjack Night Witch Zap Guards Electro Wizard
Zap Guards Poison Electro Wizard Lumberjack Night Witch
Inferno Dragon Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Poison Electro Wizard Lumberjack Night Witch
Zap Guards Electro Wizard Lumberjack Night Witch
Zap Poison Guards Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Guards Poison Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Electro Wizard
Poison Electro Wizard Zap Inferno Dragon Lumberjack
Guards Lumberjack Zap Electro Wizard
Guards Lumberjack Zap Electro Wizard Night Witch
Guards Inferno Dragon Lumberjack Night Witch
Poison Zap Electro Wizard
Guards Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Electro Wizard Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Lumberjack
Zap Guards Poison Electro Wizard
Guards Lumberjack Night Witch
Guards Electro Wizard Zap Poison Inferno Dragon Lumberjack Night Witch
Poison Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Electro Wizard
Poison
Guards Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Guards Poison Electro Wizard Lumberjack Night Witch
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Night Witch
Zap Poison Electro Wizard
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard Night Witch
Zap Electro Wizard Guards Poison
Night Witch
Poison Zap Night Witch
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Guards Night Witch
Poison Zap Electro Wizard
Poison Electro Wizard Lumberjack
Zap Poison
Zap Poison
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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